(Psi)SeveredHead
Adventurer
Why doe everyone assume this setting for D&D or D20 game when posts are written on here? The system I am thinking of using is Mutants & Masterminds 3e or any non-class systems, but not GURPS. Cause I tired of class systems for my go to system.
So with in mind, there could be templates, random roll of features (like mutants chart) or straight point buy system or features.
I am wanting the players to have choice of different chassis to choose but nothing bigger than huge. I also want them to have a limited of pre-installed features at chargen to set them apart and be heroic from normal bots.
The chassis the player could be are humanoid, animal, vehicle (maybe) and hybrid.
Most people here play d20 of some kind or 4e, so you need to tell us these details.
In this case, solving the issue is simple. Let players pick their own powers from the list. If someone wants to play a multi-armed robot, there is a power for that. If they want to be large or huge, take the growth power (and ensure it's permanent). If someone wants to play a tracked robot, they can invent a flaw (to explain why they can't go up stairs, etc) and maybe Super Movement so they don't suffer penalties for difficult terrain. You probably know the system better and can give them guidance.
I would suggest making each power "inherent" (there's a special term for that in M&M, which means they can't be nullified, and I can't recall its name) for free. Only a few powers, like an EMP gun, wouldn't have this benefit, I'm guessing.
NPC robots could be divided into various "standard power templates" eg "multi-arm", "brain-in-a-box", "bipedal combat walker", or whatever suits your setting.
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