Thatwackyned
First Post
[sblock= Minotaur, Fighter, Self-Forged]====== Created Using Wizards of the Coast D&D Character Builder ======
level 11
Minotaur, Fighter, Self-Forged
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Early Life - Isolated (Perception class skill)
FINAL ABILITY SCORES
Str 21, Con 17, Dex 15, Int 16, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 13, Wis 10, Cha 8.
AC: 24 Fort: 24 Reflex: 19 Will: 15
HP: 92 Surges: 13 Surge Value: 23
TRAINED SKILLS
Athletics +15, Endurance +13, Perception +12, Arcana +13
UNTRAINED SKILLS
Acrobatics +7, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +8, Insight +5, Intimidate +4, Nature +7, Religion +8, Stealth +7, Streetwise +4, Thievery +7
FEATS
Level 1: Weapon Proficiency (Spiked shield)
Level 2: Greathorn
Level 4: Brawler Guard
Level 6: Inescapable Hold
Level 8: Mobile Challenge
Level 10: Student of Artifice
Level 11: Crushing Pin
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Seize and Stab
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Grappler's Stance
ITEMS
Scale Armor, Adventurer's Kit, Spiked shield, Battlefist
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
Isn't Battlefist susposed to be off hand?
level 11
Minotaur, Fighter, Self-Forged
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Early Life - Isolated (Perception class skill)
FINAL ABILITY SCORES
Str 21, Con 17, Dex 15, Int 16, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 13, Wis 10, Cha 8.
AC: 24 Fort: 24 Reflex: 19 Will: 15
HP: 92 Surges: 13 Surge Value: 23
TRAINED SKILLS
Athletics +15, Endurance +13, Perception +12, Arcana +13
UNTRAINED SKILLS
Acrobatics +7, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +8, Insight +5, Intimidate +4, Nature +7, Religion +8, Stealth +7, Streetwise +4, Thievery +7
FEATS
Level 1: Weapon Proficiency (Spiked shield)
Level 2: Greathorn
Level 4: Brawler Guard
Level 6: Inescapable Hold
Level 8: Mobile Challenge
Level 10: Student of Artifice
Level 11: Crushing Pin
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Seize and Stab
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Thicket of Blades
Fighter utility 10: Grappler's Stance
ITEMS
Scale Armor, Adventurer's Kit, Spiked shield, Battlefist
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
Isn't Battlefist susposed to be off hand?