[Robotic Technothriller] Uchronia RPG now available

silenceindigo

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Silence Indigo's new technothriller role-playing game and sourcebook, UCHRONIA: MECHA EXODUS™, is now available at www.silenceindigo.org

UCHRONIA: MECHA EXODUS™ is about the dramatic dilemmas faced by emancipated transforming robots ('mechas') and North Korean Special Forces in a submarine city, in the alternate future of 2017. While the new Cold War between North Korea and the Western NATO powers threatens to escalate into World War III, the mechas' fragile treaty is threatened by political conspiracies, terrorist insurgents, secret experiments, robot cults, and military escalation. What will you sacrifice for peace, truth, or even sanity?

Featuring intensive background information, warring mecha factions, an iterative story model, a story track to measure the escalation of Alienation, Truth and War and over 20 illustrated NPCs.

The game comes in two versions:
1. A stand-alone "indie" role-playing game system, sourcebook and adventure, featuring a rules-light system based on stake negotiation, conflict repercussions and character-focused issues
2. A D20 Modern/D20 Future sourcebook and adventure, featuring a new Advanced class (North Korean mech saboteur) and D20 Future compatible templates for transforming mechas

Available as a PDF download (full-colour) for 12,49$ USD or softcover book (black & white) for 19,99$ USD at www.silenceindigo.org

Presently both the "indie RPG" and a reversible "double edition" (reversible indie/D20 Modern systems) versions are available exclusively from Silence Indigo's storefront. Minor adjustments are still made to make the D20 Modern-only version available shortly.
 

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Hi HalWhitewyrm,

Thanks for your interest!

I am indeed in the transaction process to distribute through IPR and www.rpgnow.com

Actually, the D20 Modern version is all done, it's simply a technical problem with uploading the cover files that I can't seem to correct despite repeated retries. (Possibly an issue in converting from Photoshop CS3 to .png or .jpg format). I think the bug is strictly related to the server since this book was printed out before and was quite fine.

For the "indie" homesystem version, you may get samples of the book (which I think covers the system's generalities) here :
http://www.lulu.com/browse/preview.php?fCID=2051458

In a nutshell, the "indie" version's core system works a bit like Blackjack or playing "Chicken", by the opponents taking turns bidding dice (in secret) and revealing them simultaneously. Both sides can choose to keep on bidding by aggravating the violence level, narratively speaking - each new bid worsens things but also rises the risk of global catastrophy. Since the players take the role of political leaders or huge war machines, the rise in violence can reach proportions of war as the world reacts to the violence. Think "Hunt for Red October" for the tension factor...

When the total of both pools reaches critical levels on a Conflict Barometer, bad things erupt, from personal loss to severe wounds, to personality traumas, to global-scale repercussions, to nuclear winter. For each total of X points or so on the Conflict Barometer (e.g. 0-9, 10-15, etc.), new consequences arise. The idea behind the system is : how far would you go to succeed? Essentially, the winner gets the stake he hoped for while the loser gets to narrate the consequences. But sometimes consequences are far worse than what you were aiming for, making defeat a preferable option.
 

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