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Robots -- Create a New Race or Template?
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<blockquote data-quote="Azaar" data-source="post: 25828" data-attributes="member: 1988"><p>Hmm... the magical construct template does looks interesting. However, considering that this is more a low-magic futuristic setting that I'm attempting to create for this, having it as a magical construct isn't going to work too well, especially since my 'robot' race would have Constitution and Intelligence scores. That template might work for a drone-type robot, but for what I'm wanting to try and put together, the lack of Con and Int scores are a bit too limited for me.</p><p></p><p>I have, by the way, finished writing up my first draft of a robotic race for the campaign. Input will be GREATLY appreciated.</p><p></p><p>Name: N/A (haven't thought one up quite yet)</p><p></p><p>Ability Adjustments: +4 Str, -2 Dex, +4 Con, -4 Int, -4 Wis, -2 Cha</p><p></p><p>Favored Class: Any</p><p></p><p>Personality: As flexible and adaptable as humans when necessary, although their logic can occasionally limit those factors. Their lifetime is similar to that of elves, allowing them the same broad perspective on events, and capable of remaining aloof and unfazed by petty happenstance. When pursuing a goal, whatever it may be (learning new skills, performing 'adventures' as some form of mission for their race, etc.), they share the elven tendencies to be focused and relentless. They are slow to make friends and enemies, and slower still to forget them. In most other aspects, they reflect the half-elves best in blending human and elven personality traits.</p><p></p><p>Physical Description: Comes in all sorts of forms, a reflection of their flexibility and adaptability to whatever situations they may face. Height and weight are extremely variable, depending on the form in which they are created. They are strong and hardy, yet extremely reliant upon their programming to perform their duties and to know how to act around others. All of them are armored to various degrees, some more so than others, and this armor is their closest analogy to clothing that exists for them.</p><p></p><p>Relations: Currently unknown. As of yet, no other races have made first contact. Conjecture suggests that the possibility of their acceptance of the other races is dependent to a certain degree upon first impressions, but likely a favorable response.</p><p></p><p>Lands: Typically the place where they were created. Most 'lands' are nothing more than the futuristic spacecraft that brought them, using their derelict craft to determine the boundaries of their domain. Only rarely are ventures made beyond those boundaries, and even then, they do not stray far or for long.</p><p></p><p>Religion: None.</p><p></p><p>Language: Usually some form of computer language. However, they can learn any language needed to required for communication, given enough exposure to it. Once contact is established, Common will most likely become the language of choice for communicating with other races.</p><p></p><p>Names: Usually relates to their designated function within their society. Words from the Common language may occasionally be used, but typically those nicknames are descriptors of not only their function within their society, but also their personality as well.</p><p></p><p><strong>Racial Traits</strong></p><p></p><p>- Modified construct base type (see p.5 of the <em>Monster Manual</em> for details): Intelligence and Constitution scores are a part of the race, as are Fortitude saving throws. This race, unlike typical constructs, can be repaired and are not destroyed without possibility of revival as the typical construct. Construct immunities are otherwise unaffected.</p><p></p><p>- Low-light vision (as per elves and half-elves racial abilities)</p><p></p><p>- Darkvision, 60 ft. radius</p><p></p><p>- Damage reduction capability: Each member of this race possesses damage reduction 2/- (similar to the 3E PHB barbarian special ability). Two points of damage are negated from each successful attack (to reflect the armor used in their creation).</p><p></p><p>- +4 racial bonus to Listen, Search and Spot checks. Keen senses are a trademark of this race.</p><p></p><p>- Favored Class: Any. Highest class level does not count when determining possible XP penalties associated with multiclassing.</p></blockquote><p></p>
[QUOTE="Azaar, post: 25828, member: 1988"] Hmm... the magical construct template does looks interesting. However, considering that this is more a low-magic futuristic setting that I'm attempting to create for this, having it as a magical construct isn't going to work too well, especially since my 'robot' race would have Constitution and Intelligence scores. That template might work for a drone-type robot, but for what I'm wanting to try and put together, the lack of Con and Int scores are a bit too limited for me. I have, by the way, finished writing up my first draft of a robotic race for the campaign. Input will be GREATLY appreciated. Name: N/A (haven't thought one up quite yet) Ability Adjustments: +4 Str, -2 Dex, +4 Con, -4 Int, -4 Wis, -2 Cha Favored Class: Any Personality: As flexible and adaptable as humans when necessary, although their logic can occasionally limit those factors. Their lifetime is similar to that of elves, allowing them the same broad perspective on events, and capable of remaining aloof and unfazed by petty happenstance. When pursuing a goal, whatever it may be (learning new skills, performing 'adventures' as some form of mission for their race, etc.), they share the elven tendencies to be focused and relentless. They are slow to make friends and enemies, and slower still to forget them. In most other aspects, they reflect the half-elves best in blending human and elven personality traits. Physical Description: Comes in all sorts of forms, a reflection of their flexibility and adaptability to whatever situations they may face. Height and weight are extremely variable, depending on the form in which they are created. They are strong and hardy, yet extremely reliant upon their programming to perform their duties and to know how to act around others. All of them are armored to various degrees, some more so than others, and this armor is their closest analogy to clothing that exists for them. Relations: Currently unknown. As of yet, no other races have made first contact. Conjecture suggests that the possibility of their acceptance of the other races is dependent to a certain degree upon first impressions, but likely a favorable response. Lands: Typically the place where they were created. Most 'lands' are nothing more than the futuristic spacecraft that brought them, using their derelict craft to determine the boundaries of their domain. Only rarely are ventures made beyond those boundaries, and even then, they do not stray far or for long. Religion: None. Language: Usually some form of computer language. However, they can learn any language needed to required for communication, given enough exposure to it. Once contact is established, Common will most likely become the language of choice for communicating with other races. Names: Usually relates to their designated function within their society. Words from the Common language may occasionally be used, but typically those nicknames are descriptors of not only their function within their society, but also their personality as well. [B]Racial Traits[/B] - Modified construct base type (see p.5 of the [I]Monster Manual[/I] for details): Intelligence and Constitution scores are a part of the race, as are Fortitude saving throws. This race, unlike typical constructs, can be repaired and are not destroyed without possibility of revival as the typical construct. Construct immunities are otherwise unaffected. - Low-light vision (as per elves and half-elves racial abilities) - Darkvision, 60 ft. radius - Damage reduction capability: Each member of this race possesses damage reduction 2/- (similar to the 3E PHB barbarian special ability). Two points of damage are negated from each successful attack (to reflect the armor used in their creation). - +4 racial bonus to Listen, Search and Spot checks. Keen senses are a trademark of this race. - Favored Class: Any. Highest class level does not count when determining possible XP penalties associated with multiclassing. [/QUOTE]
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