Oh, sure. I made a post a while back about how I think general game theory from things like board games can trickle down into other genres. Certainly, cooperative games are not only something D&D does well, it's also something I'm a big fan of. Right now, my favorite board games are cooperative, not competitive. I much prefer a game of Rock Band to a game of Halo or WoW. And, of course, give me an RPG over all of those. It's not that I don't like competitive games, mind you--I just got done yelling at my television while cheering for my Tennessee Volunteers--but when it comes to me and my friends sitting down to play a game I'd rather we be all on the same side.
This is why I'm very much opposed to adversarial Dungeon Mastering. The idea that it's the DM's job to try and kill the heroes, or "keep them humble" for some reason, is abhorrent to me. In my mind, the DM's job is to facilitate a fun experience, tell a good story that has a role for all of the participants, and make sure everyone (the DM included!) has a good time getting together and playing an RPG.