Halivar
First Post
You step on a flagstone, and hear *click*.
You see a set of cogs with wooden dowels start spinning.
Suddenly, a boot on a rope swings out of nowhere, and kicks over a bucket at the top of the stairs.
Out of the bucket rolls a bowling ball.
The bowling ball hits a chute at the bottom of the stairs.
At the end of the chute, the ball hits a metal pole, dislodging a large boulder at its top.
The boulder falls into a bathtub. It crashes through the ceramic, and falls to the ground.
Unfortunately, the boulder hits a flagstone that is connected via lever to a flagstone upon which stands Krugthor the Abnormously Huge.
Krugthor the Abnormously Huge is flipped backwards through the air into a big vat of acid, which shakes another pole, dislodging a giant iron cage.
Which falls on you.
And you sit there, wondering why you stupidly watched this strange contraption for 30 seconds instead of getting out of the way.
The party then spends 15 minutes retriggering the trap so they can do it all again, just for fun.
...you become the DM and get to devise the next deathtrap.
When the next hapless reader falls to your trap, it will then be that unfortunate soul's chance to take out the next reader.
You see a set of cogs with wooden dowels start spinning.
Suddenly, a boot on a rope swings out of nowhere, and kicks over a bucket at the top of the stairs.
Out of the bucket rolls a bowling ball.
The bowling ball hits a chute at the bottom of the stairs.
At the end of the chute, the ball hits a metal pole, dislodging a large boulder at its top.
The boulder falls into a bathtub. It crashes through the ceramic, and falls to the ground.
Unfortunately, the boulder hits a flagstone that is connected via lever to a flagstone upon which stands Krugthor the Abnormously Huge.
Krugthor the Abnormously Huge is flipped backwards through the air into a big vat of acid, which shakes another pole, dislodging a giant iron cage.
Which falls on you.
And you sit there, wondering why you stupidly watched this strange contraption for 30 seconds instead of getting out of the way.
The party then spends 15 minutes retriggering the trap so they can do it all again, just for fun.
...you become the DM and get to devise the next deathtrap.
When the next hapless reader falls to your trap, it will then be that unfortunate soul's chance to take out the next reader.