Rod of Seven parts

RandomCitizenX

First Post
In my episodic 4e game, I have decided to use the Rod of Seven parts as a focus to the overall plot line of the game. The PC's are about to start searching for the first piece that an NPC told them about. My problem is I cannot think about how to stat them up for 4th ed. I'm not a big fan of the powers given to some parts in previous editions, but I cannot seem to come up with anything myself at the moment.
 

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I think, in the spirit of 4e, we should break this baby down into it's essential parts and rebuild.

According to Wikipedia:

The Rod of Seven Parts, when whole, is a 5-foot-long pole. The command words for each piece are "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex," which collectively make up a Latin phrase that translates into "Though heaven fall, let justice be done. Behold! Law is king."

The rod is used to imprison Mishka the Wolf Spider, so whatever the powers the ultimate one should be teleporting something away to some pocket dimension.

1e power, according to someone's post in the Wizard archives

o join the parts you just have to touch them together, but if you do it out of order the higher # part teleports 1d10x100 miles away. And it always points to the next higher # part when you concentrate on it.

As soon as you join 3 pieces together you can't let go of it for as long as you live, or until you finish it. The powers are all cumulative, plus when you finish it you get a slew of other powers. Whenever you use a type V power, though, there's a 5% chance that all the pieces separate and teleport away.

Parts joined
1-2: III
2-3: I
3-4: I
4-5: IV
5-6: II
6-7: VI

Whole thing grants, in addition,
1xI 1xII 2xIII 2xV 1xVI

Note that 1st edition used mix-n-match powers for artifacts (a method I still like), so there were huge charts of class I powers, class II powers, etc. A couple samples of each:

I: Minor Benign
detect evil/good at will; tongues when held; immune to fear, etc.

II: Major Benign
true seeing 1/day; better of +2 to AC or AC 0; fear by touch, etc.

III: Minor Malevolent
(all affect user) hair turns white, sex change, -2 on saves vs. magic, etc.

IV: Major Malevolent (NASTY!!!)
(all affect user) perm. -1 con, must sacrifice human/pc to activate item for one day, user perm. shrinks 3" each time Prime power is used, etc.

V: Prime (GROSS!!!)
finger of death w/no save 1/day, x2 duration time stop 1/week, all user's ability scores perm. raised to 18, etc.

VI: Side Effects
user becomes ethereal under stress, user becomes lycanthrope, user has limited omniscience and can ask dm 1 question/day, etc.

Someone's 3rd ed version of the 2e stats
Command Words:
4-inch-piece: Ruat
5-inch-piece: Coleum
6-inch-piece: Fiat
8-inch-piece: Justitia
10-inch-piece: Ecce
12-inch-piece: Lex
15-inch-piece: Rex

For the other command words, just combine the single words of each
contributing segment.

Beyond the minor and major powers found also in the Arms and Equipment
Guide there are also "Resonant" Powers for having all the pieces from
start:
1+2: Fly Speed 24
1-3: Air influence: Protection from Air Elementals, Wind Wall 1/d
1-4: Charm Air Elementals, Air Walk 1/d
1-5: Chain Lightning 1/d
1-6: Create whirlwind 1/d, MV: 9-18, 6 persons can ride the whirlwind
1-7: Can do True Ressurection which shatters the Rod.

Sinc it's an artifact, it also has some _Side Effects_ for the bearer:
1 Piece: bearer becomes orderly and clean. (+1 Cha) becomes lawful
(Will DC 17).
2 Pieces: no more ramdom decisions.
3 Pieces: Never break any known law. Refuses to give up his segments of
the Rod. (+2 to s.thr vs. Charm)
4 Pieces: Never tells a lie. Always saying the literal truth. (Every
lawful creature instinctively knows this) Law becomes more important
than good or evil.
5 Pieces: Cannot tolerate emotions (immune to fear (incl. Phantasmal
killer, taunt and emotion spells) becomes lawful neutral.
6 Pieces: Takes everything literally. No deeper meaning is understood.
(follows charm commands to the letter without saving throws)
7 Pieces: Champion of Law. Radiates fearsome, icy law in 20' radius.
Anyone not sharing his view is an enemy.

To assemble the rod, some glyphs are needed to be inscribed on the
pieces, otherwise the larger one teleports away:
Brush: made of hair from a lawful good and a lawful evil creature (6
HD+), that gives the hair freely.
Pigments: diamond, iron, lead, several others.
Scribing: as 6th level spell scroll (Base price: 25*6*CLV => Cost to
create: 75*CLV gp, 6*CLV XP = ~900gp, 72 XP); takes 1 day per glyph
Success chance: 70% +1% per caster level, +5% if brush self made, +5%
for calligraphy, forgery or painting related skill. Failure results in
the larger piece teleporting away.
Time to fit pieces: 1d20 Minutes

Can't find my A&EG right now, can someone post the official 3e stats?
 

The first thing is the paranoia. Most those rules seem to be the designer making sure certain things happen the way he envisions them. Especially those rigid limitations on character freedom. That's decidedly old school and needs to go, being replaced by concordance instead (which allows the character to do anything but having to face the consequences)

Then the general implementation seems way too complex for no discernible benefit. Especially in 4E we need simplification across the field.

Then the item needs a personality or at least a set of goals which needs to be distilled out of its old powers, and possibly the back-story and previous adventures as well.
 

The purpose of the artifact is pretty much set in stone as being stop what it perceives as the evils of chaos. (for this campaign it is actually focused on stopping an avatar of Tharzidun which was created last session). What I do not like is the old powers for the individual parts. I am still trying to come up with nice thematic powers for the Latin words etched into the parts but have not been able to come up with anything..... looking through my second ed book of artifact there are definitely some elements that I will be keeping to add to the quest (such as the preperation needed to attach the parts) but the negatives of not wanting to part with it after three segments are there seems a bit harsh.
 

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