Rod of Wonder: Suggestions for additional effects

Quickbeam

Explorer
Our group's current DM and I are in the midst of creating a new list of effects for my PC's Rod of Wonder. We'd like to expand the current list of 22 potential results indicated in the DMG, while maintaining the spread and balance of desirable, irrelevant and bad outcomes. Some of our ideas include an anti-gravity field in a 30' cone; All non-magical weapons within a 20' radius turn to rubber for 1d4 rounds; The wielder sprouts a third arm from the middle of his/her back.

I was just fishing for other concepts and entertaining (yet balanced) notions :D.
 

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I have always enjoyed unleashing Genderbending items on my PC's, so how about:

1. Wielder's gender is changed
and
2. Target's gender is changed

For the wielder this opens up a whole load of roleplaying possibilities.

--Hummingbird
 

I like it...and then again I don't, since it's my PC that presently wields the Rod :eek: . Thanks for the suggestion -- I hope there are more on the way.
 

Target or wielder is subject to barbarian's rage for 1d6 rounds.

Target becomes subject to drunkenness.

Raise one stat by 1d4 points and simultaneously drop another stat by 1d4.

Summon unseen servant.

Casts healing circle (centered on target but affects caster's allies)

Summons all fish within a 2 mile radius.

Casts animate rope as 10 lvl caster.

Casts continual flame on target's or wielder's hair.
 
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Some Silly Stuff

My players always used to get a good chuckle out of the "food" events from my enormous 2E Wild Surge Table. If your game is not particularly whimsical, you may want to make sure these don't come up very often. Remember to sub "wand user" for "caster." Converting a few terms here and there to 3E:

1 pound of green beans rains down on the head of (roll d6) (1-3) the caster, (4-6) the target.

20' burst area of floor centered on (roll d6) (1-3) the caster, (4-6) the target is covered in mashed potatoes. The potatoes are (roll d6) (1-2) warm and buttery, (3-4) cold and salty, (5-6) tepid and spicy.

Target is coated in runny chocolate sauce. If caster was the target, random creature within 20' burst of caster is coated in runny chocolate sauce instead.

Target is pelted with 6d12 jelly beans.

Caster must make a Will save (DC 10+attrib.bon.+spl.lvl.) or lose the next round imagining the target is made of tasty candy (a Tootsie Roll, specifically, though the caster shouldn't have a reason to know that). If the target possesses a strong odor, the caster receives a circumstance bonus of +10 to the roll.
 

Caster and target are disguised as eachother including gear. (As alter self)

Caster and target switch places.

The rod teleports to the target, in an appropriate place for keeping the rod. (like tucked into a belt.)

A shield spell tries to seperate the caster and target, floating halfway between them and refusing to move.

The caster and target both fly into a barbarian rage and attack eachother untill one of them is dead or something stops them.
 

Well, Natural 20 Press's Wild Spellcraft has several sets of potential spell mishaps, many of which could be adapted for a Rod of Wonder, though many of the mishaps rely on there being an initial spell that can go awry. "Spell's duration last as long as caster dances" doesn't work well if you're not casting a spell with the rod.
 

random object in 20' radius appears to ba a tree.

a squid appears in the caster's hand.

Enlarge random object or person.

produces a joint of meat

caster is turned into a joint of meat.

random target is turned into a joint of meat.
 

Hoo boy.

I have, in my travels, come across a .pdf file of 10,00 wild surges that could easily be used for the rod of wonder.

Yeah.

10,00 of the freaking things.

Someone had a lot of time and devotion to the game. If anyone wants this little (heh!) file, I'd be glad to attempt to send it to them.

-Craer
 

My old DM found a way to allieviate us of our burdensome gold rather quickly--all gold got turned into lead within a ten foot radius of the wand user on ....84% if i remember correctly...LOL. I was so pissed off when that happened on the third level of the Temple of Elemental Evil--sure taught me not to carry 250,000 g.p. with me though.
 

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