Haffrung Helleyes said:
OK, I stand corrected. When can one recover an action point in 4E?
Basically, they renew every other encounter. You get one when you wake up in the morning, and when you complete your second encounter of the day you get another. Same if/when you complete a fourth. You can only spend one action point per encounter.
In order to spend 2 action points in a day, you would then have to have three encounters. But since the game is no longer on a "four encounters per day for balance reasons" schedule, that will only happen when story reasons demand.
That being said, I agree that there's no real point in using action points as a "spend an action point to take momentary narrative control" resource. If a player wanted to, say, use a Search check to try to find a sewer entrance in what otherwise would be a dead end alley, I'd do as follows:
1: Decide whether it is plausible and appropriate for a sewer to be located in this place.
2: If no, tell the player to roll the die for a Search check. No matter the outcome, no sewer is found.
3: If yes, tell the player to roll the die for a Search check. If the player rolls high, a sewer is found. If the player rolls low, no sewer is found.
Lets say I decide "yes," and the player rolls low. Later, they come back and search in their spare time, when they can take 20. I still would keep for myself the option of not having a sewer entrance be found.
Until the sewer entrance is found, or conclusively proven not to exist, it exists in an indeterminate state.
This is how I do things in 3e, and its how 4e seems to do things. I really don't see the problem.