Chasmodai
First Post
Hello all. I am planning to run a game that is set in Roger Zelazny's Amber, after all that has happened in the last book, Prince of Chaos. The PCs (six of them), will be playing Amberites - bastard children of Oberon, or anyone of his get.
The major, overarching plot of this campaign will be about another force (a force outside of both Amber and the Courts of Chaos), that invades Amber, utilizing the Black Road (long thought to be inert). This force, if and when it has conquered Amber, will move on to the Courts of Chaos and continue its work (something akin to a force of Neutrality). However, I plan to start of the campaign a little more slowly, to get the PCs more familiar with the world, and the way things work.
The PCs will begin at level 5, with very few magical items. Amber may be a high magic world, but magic items are hard to come by. Sooner or later, the PCs will walk the Pattern, and gain the ability to manipulate shadow. This shall hopefully lead to them travelling to more exotic shadows in an attempt to slake the wanderlust that plagues each Amberite and thus allow them to find the first signs of the invasion. (There will be vague signs before that though - assassination attempts, riots, strange beasts appearing in the Forest of Arden...)
The question I post to you, my fellow DMs and DnD junkies, is what kind of adventures do Amberites - people who are able to walk through shadow and encounter the strangest worlds they could ever imagine - have? Do they dungeon-crawl? Do they create kingdoms in shadows and make war? Or do they start a detective agency?
I need suggestions, things that can help my PCs level up so they can actually get around to fighting the BBEGs
.
Much obliged,
Chasmodai
The major, overarching plot of this campaign will be about another force (a force outside of both Amber and the Courts of Chaos), that invades Amber, utilizing the Black Road (long thought to be inert). This force, if and when it has conquered Amber, will move on to the Courts of Chaos and continue its work (something akin to a force of Neutrality). However, I plan to start of the campaign a little more slowly, to get the PCs more familiar with the world, and the way things work.
The PCs will begin at level 5, with very few magical items. Amber may be a high magic world, but magic items are hard to come by. Sooner or later, the PCs will walk the Pattern, and gain the ability to manipulate shadow. This shall hopefully lead to them travelling to more exotic shadows in an attempt to slake the wanderlust that plagues each Amberite and thus allow them to find the first signs of the invasion. (There will be vague signs before that though - assassination attempts, riots, strange beasts appearing in the Forest of Arden...)
The question I post to you, my fellow DMs and DnD junkies, is what kind of adventures do Amberites - people who are able to walk through shadow and encounter the strangest worlds they could ever imagine - have? Do they dungeon-crawl? Do they create kingdoms in shadows and make war? Or do they start a detective agency?
I need suggestions, things that can help my PCs level up so they can actually get around to fighting the BBEGs

Much obliged,
Chasmodai