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<blockquote data-quote="Greenfield" data-source="post: 7112069" data-attributes="member: 6669384"><p>I'd think it would depend on the Save DC for the poison effect. If there is no Save then there is no appropriate level.</p><p></p><p>The Cry effect is similar to an Infernal Wound, such as those inflicted by a Horned Devil. I can't recall the name of that weapon ability off hand. (It may have been eliminated between 3.0 and 3.5), but there is/was one. Find it and you can get a comparative plus and.or cost value. (Thought it was Wounding, but that does CON damage.)</p><p></p><p>There's a Rogue ability called Silencing Strike. The Whisper ability sounds similar to that. By higher levels your Rogue may already have it. At lower levels it may equate to granting a lower level character the feat/class ability too early, and thus unbalance things.</p><p></p><p>But my advice is, work up an actual treasure value, based on the abilities. Once you do that you'll have a guide for when a treasure item of that value is appropriate.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7112069, member: 6669384"] I'd think it would depend on the Save DC for the poison effect. If there is no Save then there is no appropriate level. The Cry effect is similar to an Infernal Wound, such as those inflicted by a Horned Devil. I can't recall the name of that weapon ability off hand. (It may have been eliminated between 3.0 and 3.5), but there is/was one. Find it and you can get a comparative plus and.or cost value. (Thought it was Wounding, but that does CON damage.) There's a Rogue ability called Silencing Strike. The Whisper ability sounds similar to that. By higher levels your Rogue may already have it. At lower levels it may equate to granting a lower level character the feat/class ability too early, and thus unbalance things. But my advice is, work up an actual treasure value, based on the abilities. Once you do that you'll have a guide for when a treasure item of that value is appropriate. [/QUOTE]
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