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Rogue is too sneaky
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<blockquote data-quote="nittanytbone" data-source="post: 3199341" data-attributes="member: 35709"><p>Sniping (per SRD):</p><p></p><p>"If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot."</p><p></p><p>As soon as you make the attack, I'd think that you'd be under direct observation unless (A) you use the sniping rule to immediately rehide or (B) manage to get hard cover or 100% concealment between you and your foe so that you can hide again.</p><p></p><p><u>Sniping:</u></p><p>Standard Action - Fire one shot</p><p>Move Action - Hide in same position at -20 sniping penalty</p><p></p><p>OR</p><p></p><p><u>Using Cover to Hide In Between Attacks:</u></p><p>Round 1:</p><p>Standard Action - Fire one shot</p><p>Move Action - Move behind hard cover or 100% concealment</p><p>Round 2:</p><p>Move Action - Move out from behind the hard cover, hiding</p><p>Standard Action - Fire one shot</p><p></p><p><em>Rogue is now "out in the open" and available for retaliation</em></p><p></p><p>Round 3:</p><p>Standard Action - Fire one shot</p><p>Move Action - Move behind hard cover or 100% concealment...</p><p></p><p></p><p>How to counter this?</p><p></p><p>*Lots of enemies are immune to sneak attack. So vs. undead, elementals, anything with DR, etc, the rogue will be screwed.</p><p>*How does the rogue see? Unless he has darkvision, he needs to have some sort of light source in total darkness, which screws him over -- hard to hide when you're carrying a torch or lantern.</p><p>*Rogue Can't Full Attack. He's only getting one attack, which greatly reduces damage output.</p><p>*Defensive Countermeasures by Targets: Anyone being sneak attacked should immediately find concealment. Rogues cannot sneak attack anyone with a miss chance. So, moving into an area of partial illumination (20% miss chance), uncorking a Smokestick (20% miss chance, or total concealment through the cloud), using an Obscuring Mist Spell, dropping prone and claiming cover from a log or low wall, etc. are all good countermeasures that negate sneak attack.</p><p>*Offensive Countermeasures by Targets: The rogue's weakness is that his mobility is extremely limited. To be pulling this shtick he must be within 20' of hard cover. In a forest, that's easy (trees), but in many other terrains, it is more difficult, and the rogue is easier to find. The bandit leader could fan out his forces to flush the rogue out of the woods -- although this makes them vulnerable to being destroyed in detail by meleers. As soon as the rogue is sighted, he should be tripped or put into a grapple so that he can't run away. Remember, you can do so as an AoO (although he likely has tumble, so getting away is fairly easy). Area of Effect spells work well too -- throw a fireball in the general direction you think the rogue is and see what happens. A cheaper option is just setting a brush fire or using Alchemist's Fire to flush him out (and the smoke gives you concealment, too).</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3199341, member: 35709"] Sniping (per SRD): "If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot." As soon as you make the attack, I'd think that you'd be under direct observation unless (A) you use the sniping rule to immediately rehide or (B) manage to get hard cover or 100% concealment between you and your foe so that you can hide again. [U]Sniping:[/U] Standard Action - Fire one shot Move Action - Hide in same position at -20 sniping penalty OR [U]Using Cover to Hide In Between Attacks:[/U] Round 1: Standard Action - Fire one shot Move Action - Move behind hard cover or 100% concealment Round 2: Move Action - Move out from behind the hard cover, hiding Standard Action - Fire one shot [I]Rogue is now "out in the open" and available for retaliation[/I] Round 3: Standard Action - Fire one shot Move Action - Move behind hard cover or 100% concealment... How to counter this? *Lots of enemies are immune to sneak attack. So vs. undead, elementals, anything with DR, etc, the rogue will be screwed. *How does the rogue see? Unless he has darkvision, he needs to have some sort of light source in total darkness, which screws him over -- hard to hide when you're carrying a torch or lantern. *Rogue Can't Full Attack. He's only getting one attack, which greatly reduces damage output. *Defensive Countermeasures by Targets: Anyone being sneak attacked should immediately find concealment. Rogues cannot sneak attack anyone with a miss chance. So, moving into an area of partial illumination (20% miss chance), uncorking a Smokestick (20% miss chance, or total concealment through the cloud), using an Obscuring Mist Spell, dropping prone and claiming cover from a log or low wall, etc. are all good countermeasures that negate sneak attack. *Offensive Countermeasures by Targets: The rogue's weakness is that his mobility is extremely limited. To be pulling this shtick he must be within 20' of hard cover. In a forest, that's easy (trees), but in many other terrains, it is more difficult, and the rogue is easier to find. The bandit leader could fan out his forces to flush the rogue out of the woods -- although this makes them vulnerable to being destroyed in detail by meleers. As soon as the rogue is sighted, he should be tripped or put into a grapple so that he can't run away. Remember, you can do so as an AoO (although he likely has tumble, so getting away is fairly easy). Area of Effect spells work well too -- throw a fireball in the general direction you think the rogue is and see what happens. A cheaper option is just setting a brush fire or using Alchemist's Fire to flush him out (and the smoke gives you concealment, too). [/QUOTE]
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