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<blockquote data-quote="DeviousQuail" data-source="post: 8785643" data-attributes="member: 7025431"><p>I'll copy and paste what I said in another thread below in the spoiler. TLDR; as written everyone can draw two Light weapons in the same turn and make two attacks without needing the Dual Wielder feat or the 5e Thief ability anymore.</p><p></p><p>[SPOILER="Drawing two light weapons"]</p><p>From reading the Light [Weapon Property] and Equipping Weapons under the Attack [Action] section it looks like the Quick Draw bullet for the Dual Wielder feat does very little. It lets you draw or stow two weapons when you could normally only draw one. But with the new equipping rules you can equip or stow a weapon before or after any attack made with the Attack Action. The Light weapon property says</p><p></p><p>"When you take the Attack Action on your turn and attack with a Light weapon in one hand, you can make one extra attack as part of the same Action. That extra attack must be made with a different Light weapon in the other hand, and you don’t add your Ability Modifier to the extra attack’s damage."</p><p></p><p>Nothing in there says you need to already have a different Light weapon in your other hand to make use of this extra attack. So you could take an Attack action, draw a weapon with the Light property, attack with it, tell the DM your going to make an extra attack, draw another Light weapon in your off hand, and attack with it. Unless I missed something it seems like anyone can draw two weapons in a round as long as they are both Light.</p><p></p><p>I guess you could still find a use for Quick Draw if you switch between weapons, items, and foci regularly. But that seems like something separate from what dual wielding should be about, which is using two weapons simultaneously in combat. I mostly welcome the changes to two-weapon fighting in the packet but this feat seems pretty bad. Upping one weapon from a d4 or d6 to a d8 and a second feature that doesn't do much isn't worth passing on other feats.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8785643, member: 7025431"] I'll copy and paste what I said in another thread below in the spoiler. TLDR; as written everyone can draw two Light weapons in the same turn and make two attacks without needing the Dual Wielder feat or the 5e Thief ability anymore. [SPOILER="Drawing two light weapons"] From reading the Light [Weapon Property] and Equipping Weapons under the Attack [Action] section it looks like the Quick Draw bullet for the Dual Wielder feat does very little. It lets you draw or stow two weapons when you could normally only draw one. But with the new equipping rules you can equip or stow a weapon before or after any attack made with the Attack Action. The Light weapon property says "When you take the Attack Action on your turn and attack with a Light weapon in one hand, you can make one extra attack as part of the same Action. That extra attack must be made with a different Light weapon in the other hand, and you don’t add your Ability Modifier to the extra attack’s damage." Nothing in there says you need to already have a different Light weapon in your other hand to make use of this extra attack. So you could take an Attack action, draw a weapon with the Light property, attack with it, tell the DM your going to make an extra attack, draw another Light weapon in your off hand, and attack with it. Unless I missed something it seems like anyone can draw two weapons in a round as long as they are both Light. I guess you could still find a use for Quick Draw if you switch between weapons, items, and foci regularly. But that seems like something separate from what dual wielding should be about, which is using two weapons simultaneously in combat. I mostly welcome the changes to two-weapon fighting in the packet but this feat seems pretty bad. Upping one weapon from a d4 or d6 to a d8 and a second feature that doesn't do much isn't worth passing on other feats. [/SPOILER] [/QUOTE]
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