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<blockquote data-quote="Mistwell" data-source="post: 8788668" data-attributes="member: 2525"><p>Rogues have been nerfed, and I don't know why. I don't know anyone who was saying Rogues were overpowered.</p><p></p><p>1) You can no longer sneak attack on a reaction. Which makes no sense to me. If someone withdraws from engagement with you without taking the disengage action, why wouldn't your opportunity attack be a sneak attack as well? <strong>You can no now longer sneak attack with a readied action</strong>.</p><p></p><p>2) You no longer add sneak attack damage on a critical hit.</p><p></p><p>3) You no longer have Steady Aim as an option here, though it was obviously a patch option from Tasha's to grant advantage more often because Rogues were intended to sneak attack most of the time. They basically moved it to 13th level with Subtle Strikes (Pack Tactics by a different name) as the means of reliably getting advantage, which is too late to be used for most rogues in play.</p><p></p><p>4) Evasion now comes two levels later, for no apparent reason?</p><p></p><p>5) Can no longer get sneak attack with the Booming Blade or Green Flame Blade cantrip as both don't grant the Attack action, just an attack.</p><p></p><p>6) Reliable Talent now no longer helps with things like initiative If you had proficiency added to it), grapple escapes, or counterspell checks or similar checks as it's now specific to a skill or tool check and not an ability check, and they already had made sure it wouldn't help with grapple checks with grapple rules changes.</p><p></p><p>7) Longsword is no longer part of their proficiencies.</p><p></p><p>I have not reviewed the Thief enough yet, other than to note Fast Hands no longer works with a Healer's Kit, which is a nerf.</p><p></p><p>They do get some buffs:</p><p></p><p>A) Two weapon fighting rules help them, sometimes quite a bit as I believe they can now get two attacks and still cunning action, which is important.</p><p>B) I think they get subclass features earlier than they used to (though I have not focused much on the subclass yet)</p><p>C) I think they got Whip proficiency added though it being a finesse weapon (I am not sure)?</p><p>D) I do like that they get Pack Tactics at 13th level - it just doesn't make up for sort of having that with Steady Hands before at a much lower level.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8788668, member: 2525"] Rogues have been nerfed, and I don't know why. I don't know anyone who was saying Rogues were overpowered. 1) You can no longer sneak attack on a reaction. Which makes no sense to me. If someone withdraws from engagement with you without taking the disengage action, why wouldn't your opportunity attack be a sneak attack as well? [B]You can no now longer sneak attack with a readied action[/B]. 2) You no longer add sneak attack damage on a critical hit. 3) You no longer have Steady Aim as an option here, though it was obviously a patch option from Tasha's to grant advantage more often because Rogues were intended to sneak attack most of the time. They basically moved it to 13th level with Subtle Strikes (Pack Tactics by a different name) as the means of reliably getting advantage, which is too late to be used for most rogues in play. 4) Evasion now comes two levels later, for no apparent reason? 5) Can no longer get sneak attack with the Booming Blade or Green Flame Blade cantrip as both don't grant the Attack action, just an attack. 6) Reliable Talent now no longer helps with things like initiative If you had proficiency added to it), grapple escapes, or counterspell checks or similar checks as it's now specific to a skill or tool check and not an ability check, and they already had made sure it wouldn't help with grapple checks with grapple rules changes. 7) Longsword is no longer part of their proficiencies. I have not reviewed the Thief enough yet, other than to note Fast Hands no longer works with a Healer's Kit, which is a nerf. They do get some buffs: A) Two weapon fighting rules help them, sometimes quite a bit as I believe they can now get two attacks and still cunning action, which is important. B) I think they get subclass features earlier than they used to (though I have not focused much on the subclass yet) C) I think they got Whip proficiency added though it being a finesse weapon (I am not sure)? D) I do like that they get Pack Tactics at 13th level - it just doesn't make up for sort of having that with Steady Hands before at a much lower level. [/QUOTE]
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