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<blockquote data-quote="Mistwell" data-source="post: 8789089" data-attributes="member: 2525"><p>I didn't miss it and I don't think I am wrong. He switched the inspiration issue around to test a different method for inspiration and just used the old crit because otherwise he'd have to re-write that again when he just wants to test the inspiration mechanic issue. But I think he's pretty settled on that other aspect of crits. We shall see, but I didn't miss anything. I genuinely believe the other aspect of the change (weapon damage only) is confirmed for 2024 based on his videos.</p><p></p><p></p><p>It's literally identical to Pack Tactics. It's the identical words, with literally only the name changed. </p><p></p><p>Yes, I know. That's Pack Tactics. </p><p></p><p>No, it's meaningless for most campaigns. According to WOTC, most campaigns have ended before 13th level. The number of games this will impact is small. They had advantage guaranteed with Steady Aim at THIRD LEVEL before, and now it takes TEN more levels to get advantage when you need it? That's definitely not a "great buff." I'll likely never run a rogue to those levels. None of our campaigns in all these years of 5e, starting with the early beta test, have ever gotten to 13th level.</p><p></p><p></p><p>You no longer can get expertise in tools though, for what that is worth.</p><p></p><p></p><p>Rogues definitely have seen a nerf overall so far. And the overwhelming majority of reviews of this rogue agree they're seeing an overall reduction in power.</p><p></p><p>And that makes zero sense. According to prior surveys it was a class with some of the most universal agreement that it was good as it was. There was no reason to reduce their power. Nobody was saying they were overpowered. Everyone seemed to like them as they were.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8789089, member: 2525"] I didn't miss it and I don't think I am wrong. He switched the inspiration issue around to test a different method for inspiration and just used the old crit because otherwise he'd have to re-write that again when he just wants to test the inspiration mechanic issue. But I think he's pretty settled on that other aspect of crits. We shall see, but I didn't miss anything. I genuinely believe the other aspect of the change (weapon damage only) is confirmed for 2024 based on his videos. It's literally identical to Pack Tactics. It's the identical words, with literally only the name changed. Yes, I know. That's Pack Tactics. No, it's meaningless for most campaigns. According to WOTC, most campaigns have ended before 13th level. The number of games this will impact is small. They had advantage guaranteed with Steady Aim at THIRD LEVEL before, and now it takes TEN more levels to get advantage when you need it? That's definitely not a "great buff." I'll likely never run a rogue to those levels. None of our campaigns in all these years of 5e, starting with the early beta test, have ever gotten to 13th level. You no longer can get expertise in tools though, for what that is worth. Rogues definitely have seen a nerf overall so far. And the overwhelming majority of reviews of this rogue agree they're seeing an overall reduction in power. And that makes zero sense. According to prior surveys it was a class with some of the most universal agreement that it was good as it was. There was no reason to reduce their power. Nobody was saying they were overpowered. Everyone seemed to like them as they were. [/QUOTE]
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