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<blockquote data-quote="Mistwell" data-source="post: 8789153" data-attributes="member: 2525"><p>Of course it's a debate. I agree for this version of the playtest doc only they're using the old crit rule. That does not however in any way say that's the rule they're going with even next playtest doc, much less in two years. It's my opinion, which is not a statement of fact, that they're going with the "crits only include weapon damage" version in the final version for 2024 based on what Crawford has said in videos. You are free to disagree but you're not free to tell me there is only one opinion allowed in this topic. </p><p></p><p></p><p>Yes Pack Tactics is better than Steady Aim and if the Rogue got Pact Tactics at level 3, or even level 6, I'd be thrilled. But getting it at level 13 I really don't care a lot. And I am assuming Steady Aim, along with all of Tasha's, is going away in terms of the optional rules because I believe they were intended as patches to the old rules in the first place. I think part of the point of One D&D is to adopt the patches which they thought worked as the main rules. But again, I could be wrong. Let's see what they say about Tasha's and how it could work with the new rules.</p><p></p><p></p><p></p><p>D&D Beyond data showed that <strong>NINTEY PERCENT</strong> of players don't get beyond 10th level. Which means even if you think that stat is off by a lot, it's still an overwhelming majority who don't play at 13th level.</p><p></p><p></p><p>No now you get expertise in Sleight of Hand if you had proficiency in Sleight of Hand, not Thieves Tools. You no longer can get expertise in Thieves Tools.</p><p></p><p></p><p>Rogues got "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies <strong>and your proficiency with thieves’ tools." </strong></p><p></p><p></p><p>I didn't think you showed it in that post. What you showed is similar to the original 3e reaction to Monks - counting individual abilities as opposed to overall impact. I think their overall effectiveness goes down. And that is so far the general consensus of reviewers of this document - which doesn't make that position correct but it does suggest I am not alone in thinking they're taking a loss on this one.</p><p></p><p>I am in no way going to count anything which all classes get as a buff for this class. The measurement is relative to those other classes. If all classes get a level 1 feat, then no class is being buffed by getting a level 1 feat. That's a net neutral gain - they got what everyone got by default, not an increase. </p><p></p><p>If you never knew a Rogue to ready an action to get an attack which resulted in a sneak attack, I don't know what to tell yah. It's not that uncommon.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8789153, member: 2525"] Of course it's a debate. I agree for this version of the playtest doc only they're using the old crit rule. That does not however in any way say that's the rule they're going with even next playtest doc, much less in two years. It's my opinion, which is not a statement of fact, that they're going with the "crits only include weapon damage" version in the final version for 2024 based on what Crawford has said in videos. You are free to disagree but you're not free to tell me there is only one opinion allowed in this topic. Yes Pack Tactics is better than Steady Aim and if the Rogue got Pact Tactics at level 3, or even level 6, I'd be thrilled. But getting it at level 13 I really don't care a lot. And I am assuming Steady Aim, along with all of Tasha's, is going away in terms of the optional rules because I believe they were intended as patches to the old rules in the first place. I think part of the point of One D&D is to adopt the patches which they thought worked as the main rules. But again, I could be wrong. Let's see what they say about Tasha's and how it could work with the new rules. D&D Beyond data showed that [B]NINTEY PERCENT[/B] of players don't get beyond 10th level. Which means even if you think that stat is off by a lot, it's still an overwhelming majority who don't play at 13th level. No now you get expertise in Sleight of Hand if you had proficiency in Sleight of Hand, not Thieves Tools. You no longer can get expertise in Thieves Tools. Rogues got "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies [B]and your proficiency with thieves’ tools." [/B] I didn't think you showed it in that post. What you showed is similar to the original 3e reaction to Monks - counting individual abilities as opposed to overall impact. I think their overall effectiveness goes down. And that is so far the general consensus of reviewers of this document - which doesn't make that position correct but it does suggest I am not alone in thinking they're taking a loss on this one. I am in no way going to count anything which all classes get as a buff for this class. The measurement is relative to those other classes. If all classes get a level 1 feat, then no class is being buffed by getting a level 1 feat. That's a net neutral gain - they got what everyone got by default, not an increase. If you never knew a Rogue to ready an action to get an attack which resulted in a sneak attack, I don't know what to tell yah. It's not that uncommon. [/QUOTE]
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