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Rogue Playtest Discussion
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8789239" data-attributes="member: 7023887"><p>I did that in one campaign, but it wasn't one with a Rogue in it (Artificer, Monk, and Wizard, who almost TPKed from it). </p><p></p><p>Then you have to plan with the fighter to know exactly where they move and then wait to see if the monster moves at all. You're also assuming the Rogue is ranged. </p><p></p><p>My monsters aren't bumbling idiots. They know that if they run away from an enemy, they get to attack them. They only do it if they're really desperate. </p><p></p><p>I have only ever had 1 bard in a main campaign. And they were one of the three bard subclasses that encourages you to be in melee attacking with a rapier (I forget which). </p><p></p><p>It seems to me that you're assuming there'll be a Bard/GOOlock and Melee Rogue. </p><p></p><p>But . . . it makes you not choose between damage and cunning action. It lets you do both. You don't have to choose the optimal option. This is a damage buff and cunning action buff. </p><p></p><p>And neither is the Artificer, but it's mentioned (and stated to not be in the PHB) and is present in the same book as Steady Aim. And this update is backwards compatible with previous 5e books. I see no reason to assume that Rogues won't be able to have the Steady Aim option in the future. </p><p></p><p>(I have. Twice.)</p><p></p><p>Yeah, but this discussion is not about how high-level rogues get. It's about the buffs and nerfs the class gets compared to the 2014 version. And getting Pack Tactics at level 13 is a fairly substantial buff worth considering in this discussion.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8789239, member: 7023887"] I did that in one campaign, but it wasn't one with a Rogue in it (Artificer, Monk, and Wizard, who almost TPKed from it). Then you have to plan with the fighter to know exactly where they move and then wait to see if the monster moves at all. You're also assuming the Rogue is ranged. My monsters aren't bumbling idiots. They know that if they run away from an enemy, they get to attack them. They only do it if they're really desperate. I have only ever had 1 bard in a main campaign. And they were one of the three bard subclasses that encourages you to be in melee attacking with a rapier (I forget which). It seems to me that you're assuming there'll be a Bard/GOOlock and Melee Rogue. But . . . it makes you not choose between damage and cunning action. It lets you do both. You don't have to choose the optimal option. This is a damage buff and cunning action buff. And neither is the Artificer, but it's mentioned (and stated to not be in the PHB) and is present in the same book as Steady Aim. And this update is backwards compatible with previous 5e books. I see no reason to assume that Rogues won't be able to have the Steady Aim option in the future. (I have. Twice.) Yeah, but this discussion is not about how high-level rogues get. It's about the buffs and nerfs the class gets compared to the 2014 version. And getting Pack Tactics at level 13 is a fairly substantial buff worth considering in this discussion. [/QUOTE]
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