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Rogue Sneak Attacks
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<blockquote data-quote="MonkeyDragon" data-source="post: 2794709" data-attributes="member: 23929"><p>1) Remember that not every attack is likely to hit every round. You'll have some opponents with high ACs that the rogue can't hit all the time.</p><p></p><p>2) Sprinkle in some bad guys immune to sneak attack. Not so many as to make the player feel his character is being thwarted, but enough to even things out a bit. A few undead here, an ooze or construct there, life is good.</p><p></p><p>3) Tactics. When the PCs are fighting large numbers of bad guys, have them cluster up. If they are back to back, they'll be harder to flank, and the more in reach of the PCs, the higher the tumble DC. Or they can back into corners or use other objects to keep from being flanked. Enemy spellcasters can cast spells to control the battlefield as well as PCs can.</p><p></p><p>4) Fight fire with fire, and include some NPCs with their own levels in rogue, enough that they can't be flanked.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2794709, member: 23929"] 1) Remember that not every attack is likely to hit every round. You'll have some opponents with high ACs that the rogue can't hit all the time. 2) Sprinkle in some bad guys immune to sneak attack. Not so many as to make the player feel his character is being thwarted, but enough to even things out a bit. A few undead here, an ooze or construct there, life is good. 3) Tactics. When the PCs are fighting large numbers of bad guys, have them cluster up. If they are back to back, they'll be harder to flank, and the more in reach of the PCs, the higher the tumble DC. Or they can back into corners or use other objects to keep from being flanked. Enemy spellcasters can cast spells to control the battlefield as well as PCs can. 4) Fight fire with fire, and include some NPCs with their own levels in rogue, enough that they can't be flanked. [/QUOTE]
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