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Rogue Sneak Attacks
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2796200" data-attributes="member: 6390"><p>I'll be honest, my players came up and wanted to start a new campaign after The Winter War series (most of the PC's were dead, those that weren't, were totally messed up, but the PLAYERS were happy with the results. They'd won) using the rule variant from Unearthed Arcana where you buy and build abilities.</p><p></p><p>The player of the ONLY caster asked permission to be able to cast both divine and arcane spells.</p><p></p><p>EVERYONE took sneak attack.</p><p></p><p>I was a little apprehensive, but went with it any way.</p><p></p><p>It was an absolutely fabulous campaign. The PC's would hide by the trail and attack groups of enemies, lunging out to hit with sneak attacks, the caster had to pull double duty (a modified sorcerer spell ability, and a spell was a spell, divine/arcane both cost a slot to cast) and even the "fighter" classes had sneak attack.</p><p></p><p>It wasn't a game breaker, it was quite a bit of fun.</p><p></p><p>Because I "let it ride" and waited to see where it was going.</p><p></p><p>Their ability to pump out damage in the opening shots let THEM do ambushes on larger groups (usually attacking thier mages or clerics) as well as run for it if things got tough and pull of guerrilla warfare in the jungle.</p><p></p><p>Sometimes the players can surprise you. Just "let it ride" for a few gaming sessions, but let the player's know you have apprehensions, and will NOT put up with any BS.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2796200, member: 6390"] I'll be honest, my players came up and wanted to start a new campaign after The Winter War series (most of the PC's were dead, those that weren't, were totally messed up, but the PLAYERS were happy with the results. They'd won) using the rule variant from Unearthed Arcana where you buy and build abilities. The player of the ONLY caster asked permission to be able to cast both divine and arcane spells. EVERYONE took sneak attack. I was a little apprehensive, but went with it any way. It was an absolutely fabulous campaign. The PC's would hide by the trail and attack groups of enemies, lunging out to hit with sneak attacks, the caster had to pull double duty (a modified sorcerer spell ability, and a spell was a spell, divine/arcane both cost a slot to cast) and even the "fighter" classes had sneak attack. It wasn't a game breaker, it was quite a bit of fun. Because I "let it ride" and waited to see where it was going. Their ability to pump out damage in the opening shots let THEM do ambushes on larger groups (usually attacking thier mages or clerics) as well as run for it if things got tough and pull of guerrilla warfare in the jungle. Sometimes the players can surprise you. Just "let it ride" for a few gaming sessions, but let the player's know you have apprehensions, and will NOT put up with any BS. [/QUOTE]
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