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<blockquote data-quote="Guest 6801328" data-source="post: 7994256"><p>Yeah it was specifically for that scenario (Swashbuckler with Elven Accuracy and Sneak Attack).</p><p></p><p>Basically the expanded crit range gives you a 13% increased chance of critting. Which means 13% of your average damage has to be greater than the average damage you would have gotten from 1d6 (when your rogue level is odd) or 2d6 (when your rogue level is even). 3.5 / 0.13 = 27, double that for 2d6.</p><p></p><p>Assuming a 1d6 non-magic weapon (to make life easier) even at Rogue 10 you are doing 7d6 + 5 = 29 average damage. So increased crit range just barely beats the extra die you would have gotten from sneak attack. But then you add one rogue level, and suddenly the crit range falls way behind.</p><p></p><p>So let's try a +2 magic rapier and booming blade: and level 16 rogue (7d6 sneak attack). You do 2d8 + 8d6 + 7 = 44 average damage. 13% of that is still only 5.72; but one more rogue level would have given you +2d6 or 7.</p><p></p><p>EDIT: Oops, I blew the logic. You don't count additional damage from Dex and magic weapon because that doesn't get increased by crit. That makes increased crit range even worse.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7994256"] Yeah it was specifically for that scenario (Swashbuckler with Elven Accuracy and Sneak Attack). Basically the expanded crit range gives you a 13% increased chance of critting. Which means 13% of your average damage has to be greater than the average damage you would have gotten from 1d6 (when your rogue level is odd) or 2d6 (when your rogue level is even). 3.5 / 0.13 = 27, double that for 2d6. Assuming a 1d6 non-magic weapon (to make life easier) even at Rogue 10 you are doing 7d6 + 5 = 29 average damage. So increased crit range just barely beats the extra die you would have gotten from sneak attack. But then you add one rogue level, and suddenly the crit range falls way behind. So let's try a +2 magic rapier and booming blade: and level 16 rogue (7d6 sneak attack). You do 2d8 + 8d6 + 7 = 44 average damage. 13% of that is still only 5.72; but one more rogue level would have given you +2d6 or 7. EDIT: Oops, I blew the logic. You don't count additional damage from Dex and magic weapon because that doesn't get increased by crit. That makes increased crit range even worse. [/QUOTE]
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