Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue, Thug. Homebrew subclass
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CreamCloud0" data-source="post: 9518320" data-attributes="member: 7034710"><p>i think i'd let them sneak attack on all non-heavy weapons, which for martial weapons gives them battleaxe, flail, longsword, morningstar, rapier, scimitar, shortsword, trident, warhammer, war pick, whip, blowgun, hand crossbow, musket and pistol, i'd move the cunning action attack to 9th and replace the fighting style with the ability to split up spending their sneak attack cunning strikes effects between their multiple attacks, this means they have their extra attack earlier but it's eating into their action economy until 13th.</p><p></p><p>defensively i'd bump their armour proficiencies all the way to heavy so that can actually synergise with their STR investments for non-finesse weapons, their stealth disadvantage on heavy gets nullified and this means they can't get advantage, i'd also throw CON saving throw proficiency in there somewhere too so they've got nearly all saving throws.</p><p></p><p>edit: looking at mirrorrorrim's comments i don't know if this enough incentives to make the thug with a STR build?</p><p>edit 2: if you let them use cunning strikes abilities on attacks even if they can't sneak attack on them this incentivises the use of the STR heavy weapons while repurposing their sneak attack rather than loosing out on it. (also offer to use STR instead of DEX for cunning strikes DCs)</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9518320, member: 7034710"] i think i'd let them sneak attack on all non-heavy weapons, which for martial weapons gives them battleaxe, flail, longsword, morningstar, rapier, scimitar, shortsword, trident, warhammer, war pick, whip, blowgun, hand crossbow, musket and pistol, i'd move the cunning action attack to 9th and replace the fighting style with the ability to split up spending their sneak attack cunning strikes effects between their multiple attacks, this means they have their extra attack earlier but it's eating into their action economy until 13th. defensively i'd bump their armour proficiencies all the way to heavy so that can actually synergise with their STR investments for non-finesse weapons, their stealth disadvantage on heavy gets nullified and this means they can't get advantage, i'd also throw CON saving throw proficiency in there somewhere too so they've got nearly all saving throws. edit: looking at mirrorrorrim's comments i don't know if this enough incentives to make the thug with a STR build? edit 2: if you let them use cunning strikes abilities on attacks even if they can't sneak attack on them this incentivises the use of the STR heavy weapons while repurposing their sneak attack rather than loosing out on it. (also offer to use STR instead of DEX for cunning strikes DCs) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue, Thug. Homebrew subclass
Top