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General Tabletop Discussion
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Rogue, Thug. Homebrew subclass
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<blockquote data-quote="UngeheuerLich" data-source="post: 9520150" data-attributes="member: 59057"><p>This is just not true. Just last week people complained that rangers are bad at swimming and climbing... because they dump str.</p><p></p><p>The only thing making dex slightly better is initiative and long range.</p><p></p><p>Grabs, trips and thrown weapons got a big upgrade. Melee git a big upgrade. Especially with heavy weaponry.</p><p></p><p></p><p>Athletics is way better defined than acrobatics. It got an upgrade actually as many straight strength checks were replaced woth athletics checks. Just look into the DMG.</p><p></p><p>Yes it is mad. But you get along with slightly lower cha, wis and even con. You can get the tough origin feat if you are concerned about hp. 1 point lower mental stats won't kill you. As I said in the quoted post. No matter how bad you are at dex saves. Evasion basically makes you succeed on every save half spell with your failed saves.</p><p></p><p>Dex superiority was never true in 5.14 and it is even less true in 5.24.</p><p></p><p>If anything, 5.14 had a range superiority... but even then, if everyone is backline, everyone is also frontline...</p><p></p><p>Of course, if you don't have access to heavy armor, 14 dex is useful, If you have heavy armor proficiency, 13 or 15 str are the values you need.</p><p></p><p>Str, Int and Cha are intentionally less directly valuable in combat for classes that don't need them. But they are still useful often enough for skills.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9520150, member: 59057"] This is just not true. Just last week people complained that rangers are bad at swimming and climbing... because they dump str. The only thing making dex slightly better is initiative and long range. Grabs, trips and thrown weapons got a big upgrade. Melee git a big upgrade. Especially with heavy weaponry. Athletics is way better defined than acrobatics. It got an upgrade actually as many straight strength checks were replaced woth athletics checks. Just look into the DMG. Yes it is mad. But you get along with slightly lower cha, wis and even con. You can get the tough origin feat if you are concerned about hp. 1 point lower mental stats won't kill you. As I said in the quoted post. No matter how bad you are at dex saves. Evasion basically makes you succeed on every save half spell with your failed saves. Dex superiority was never true in 5.14 and it is even less true in 5.24. If anything, 5.14 had a range superiority... but even then, if everyone is backline, everyone is also frontline... Of course, if you don't have access to heavy armor, 14 dex is useful, If you have heavy armor proficiency, 13 or 15 str are the values you need. Str, Int and Cha are intentionally less directly valuable in combat for classes that don't need them. But they are still useful often enough for skills. [/QUOTE]
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