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Rogue with BAB 6/1 get 2 Sneak Attacks with Full Attack Action?
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<blockquote data-quote="wolff96" data-source="post: 160823" data-attributes="member: 342"><p>Um.... wow.</p><p></p><p>Did you miss the 50d6 in the paragraph above? At 19th (or 20th) level, a wizard with haste can fire off two meteor swarms in a round. Depending on your blast pattern, you could give one (maybe two if you're really lucky) 48d6 damage. And that's IF THEY MISS THEIR SAVES. Or don't have evasion. Or Improved Evasion. Or rings of elemental resistance (which will only help SOME, granted.)</p><p></p><p>If you target someone directly with the spheres, then they don't get a save -- but you're limited to only one target, negating the advantage that the wizard had.</p><p></p><p>Even so, the wizard is limited by number of times per day. As long as the rogue can set up flanks, obtain a ring of blinking, or some other circumstance that gives him sneak attacks -- AND hit the monster, which is a drawback -- then the rogue definitely wins.</p><p></p><p>By the way -- if you're really looking at damage, use an Empowered Delayed Blast Fireball. If you're hasted, that's 60d8 damage in a round. That will put you ahead of the rogue again... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>------------------------</p><p></p><p>All that said, I still don't think that rogues getting sneak attack with every hit is anywhere near broken. Between monsters that can't be sneak attacked (Oozes, undead, constructs, etc.), Armor of Fortification, Concealment, Range limits, and actually needed to strike an opponent, the ability is balanced.</p><p></p><p>Not to mention that the rogue actually has to get into combat with the creatures in question... Which means he's putting his measly d6's (at 20th level) up against some of the biggest monsters on the planet. That's not the most intelligent thing to do all the time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 160823, member: 342"] Um.... wow. Did you miss the 50d6 in the paragraph above? At 19th (or 20th) level, a wizard with haste can fire off two meteor swarms in a round. Depending on your blast pattern, you could give one (maybe two if you're really lucky) 48d6 damage. And that's IF THEY MISS THEIR SAVES. Or don't have evasion. Or Improved Evasion. Or rings of elemental resistance (which will only help SOME, granted.) If you target someone directly with the spheres, then they don't get a save -- but you're limited to only one target, negating the advantage that the wizard had. Even so, the wizard is limited by number of times per day. As long as the rogue can set up flanks, obtain a ring of blinking, or some other circumstance that gives him sneak attacks -- AND hit the monster, which is a drawback -- then the rogue definitely wins. By the way -- if you're really looking at damage, use an Empowered Delayed Blast Fireball. If you're hasted, that's 60d8 damage in a round. That will put you ahead of the rogue again... :) ------------------------ All that said, I still don't think that rogues getting sneak attack with every hit is anywhere near broken. Between monsters that can't be sneak attacked (Oozes, undead, constructs, etc.), Armor of Fortification, Concealment, Range limits, and actually needed to strike an opponent, the ability is balanced. Not to mention that the rogue actually has to get into combat with the creatures in question... Which means he's putting his measly d6's (at 20th level) up against some of the biggest monsters on the planet. That's not the most intelligent thing to do all the time... :) [/QUOTE]
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Rogue with BAB 6/1 get 2 Sneak Attacks with Full Attack Action?
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