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General Tabletop Discussion
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Rogue with BAB 6/1 get 2 Sneak Attacks with Full Attack Action?
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<blockquote data-quote="zorlag" data-source="post: 162589" data-attributes="member: 1394"><p><strong>zorlag</strong></p><p></p><p>Sneak attack ain't bad thing at all. It lets rogue feel useful within combat (very useful if he's a team player), unlike in 2e where he was practically only scouting (with ring of invisibility) and disarming traps/opening locks. Backstab was extremely hard to use and not really worth the effort.</p><p></p><p>Besides, it ain't so easy to pull sneak attacks even in 3e. First you have to fullfill the requirements:</p><p></p><p>1. One of the following:</p><p>- Opponent is surprised (flat-footed)</p><p>- Opponent is stunned</p><p>- Opponent is helpless</p><p>- Opponent is engaged in physical or mental action that leaves them open to sneak attack (like climbing)</p><p>- You flank the opponent (most common situation)</p><p></p><p>2. You have to be within 30 ft of your target</p><p></p><p>3. You actually have to hit the opponent (might be hard)</p><p></p><p>4. And opponent is still not vulnerable to sneak attack if it possesses one or more of the following:</p><p></p><p>- Opponent is wearing fortified armour (Common high-level enhancement for fighter-types).</p><p>- Opponent is immune to critical hits (Undeads for example)</p><p>- Opponent has concealment (yes, even 10% negates SA. This is very often forgotten within play, for example light forest foliage provides 10% cover, and so does an area with less than perfect lighting).</p><p>- Opponent is immune to type of damage your sneak attack inflicts. For example you use finger of frost to sneak attack. Addional damage from sneak attack is considered same type as the normal damage you inflict. So creatures immune to cold will shrug off such attacks, and resistant ones won't be seriously hurt.</p></blockquote><p></p>
[QUOTE="zorlag, post: 162589, member: 1394"] [b]zorlag[/b] Sneak attack ain't bad thing at all. It lets rogue feel useful within combat (very useful if he's a team player), unlike in 2e where he was practically only scouting (with ring of invisibility) and disarming traps/opening locks. Backstab was extremely hard to use and not really worth the effort. Besides, it ain't so easy to pull sneak attacks even in 3e. First you have to fullfill the requirements: 1. One of the following: - Opponent is surprised (flat-footed) - Opponent is stunned - Opponent is helpless - Opponent is engaged in physical or mental action that leaves them open to sneak attack (like climbing) - You flank the opponent (most common situation) 2. You have to be within 30 ft of your target 3. You actually have to hit the opponent (might be hard) 4. And opponent is still not vulnerable to sneak attack if it possesses one or more of the following: - Opponent is wearing fortified armour (Common high-level enhancement for fighter-types). - Opponent is immune to critical hits (Undeads for example) - Opponent has concealment (yes, even 10% negates SA. This is very often forgotten within play, for example light forest foliage provides 10% cover, and so does an area with less than perfect lighting). - Opponent is immune to type of damage your sneak attack inflicts. For example you use finger of frost to sneak attack. Addional damage from sneak attack is considered same type as the normal damage you inflict. So creatures immune to cold will shrug off such attacks, and resistant ones won't be seriously hurt. [/QUOTE]
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Rogue with BAB 6/1 get 2 Sneak Attacks with Full Attack Action?
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