Rogue/Wizard: How to make spells silent?


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Tessarael said:
Unfortunately, no. Already discussed that with the DM a while back - no was the reply. :)

Aah, that's a shame. I love Sound Bubble. Such a lovely assassin spell.


"Scream all you like. No one's coming to help you."
 

SRD said:
Zone of Silence
Illusion (Glamer)
Level: Brd 4
Components: V, S
Casting Time: 1 round
Range: Personal
Area: 5-ft.-radius emanation centered on you
Duration: 1 hour/level (D)
By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spell’s area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal what’s said inside a zone of silence.

And then there are rules for disguising spellcasting. Like using sleight of hand or the like. Bluff would work,too
 

Mephistopheles said:
The following spell from the 1E Unearthed Arcana might be a useful base for a new spell your character could look into researching. It used to come in handy for me with a grand master RBDM behind the screen.

Vocalize (Alteration)

Level: 2
Components: S, M
Range: Touch
Casting Time: 1 round
Duration: 5 rounds
Saving Throw: None
Area of Effect: One spell-casting creature

Explanation/Description: This spell allows the recipient to cast spells that normally require a verbal component without having to make a sound, so long as the casting of the subsequent spell(s) takes place entirely within the duration of the vocalize spell. This spell is of great use in situations where quiet is desired, or when the recipient is under the influence of a silence spell. The vocalize spell does not negate possible effects upon other vocal communication (a message spell could be cast from within an area of magical silence, but no information would be transmitted back to the caster). The spell does not negate the effect of silence, but merely offsets it for the purpose subsequent spell casting. If a spell cast by means of a vocalize spell has some audible effect, that sound will be masked for as long as the silence spell remains in force. The material component of this spell is a bell without a clapper, or else a jailbird's tongue.

A 3.0/3.5E version might look something like this, with descriptive text similar to the 1E version.

Vocalize
Transmutation
Level: Brd 2, Rgr 1, Sor/Wiz 2
Components: S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 5 rounds
Saving Throw: None
Spell Resistance: Yes (harmless)

There were many spells like this in 2E most from non-core sources. All of them could be categorized as metamagic magic. Looking at the design of 3.X it is quite obvious that all of these spells were converted into feats. It would be grossly unbalancing to allow these abilities as spells again.
 


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