Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9217305" data-attributes="member: 6779196"><p>The rogue is perfectly fine. In combat it lacks nova potential compared to some of the stronger damage-dealing classes, but it can output above-average damage very consistently, which is a reasonable place to be. Mastery with finesse weapons will help make their damage even more reliable, and cunning strike gives them some extra tactical utility that will be a lot of fun to play around with.</p><p></p><p>Out of combat, they get more skill proficiencies than anyone else, with expertise giving them a higher floor and a higher ceiling for their specialized skills than other characters, allowing them to comfortably attempt higher-DC tasks. Yes, fighters now being able to spend second wind to add 1d10 to a failed check is a bigger bonus than expertise, but it can only actually turn a failure into a success once per short rest and a scaling number of additional times per long rest, averaging between 4 and 6 times per day assuming the standard 2-short-rest adventuring day. And each of those uses comes at the cost of 1d10 + con mod of potential healing, and from 5th level on, a free half-speed disengage. That’s not a trivial cost, whereas the rogue gets their expertise all the time for free. Much like their performance in combat, the rogue doesn’t have the same “nova” potential, but does perform at an above-average level consistently.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9217305, member: 6779196"] The rogue is perfectly fine. In combat it lacks nova potential compared to some of the stronger damage-dealing classes, but it can output above-average damage very consistently, which is a reasonable place to be. Mastery with finesse weapons will help make their damage even more reliable, and cunning strike gives them some extra tactical utility that will be a lot of fun to play around with. Out of combat, they get more skill proficiencies than anyone else, with expertise giving them a higher floor and a higher ceiling for their specialized skills than other characters, allowing them to comfortably attempt higher-DC tasks. Yes, fighters now being able to spend second wind to add 1d10 to a failed check is a bigger bonus than expertise, but it can only actually turn a failure into a success once per short rest and a scaling number of additional times per long rest, averaging between 4 and 6 times per day assuming the standard 2-short-rest adventuring day. And each of those uses comes at the cost of 1d10 + con mod of potential healing, and from 5th level on, a free half-speed disengage. That’s not a trivial cost, whereas the rogue gets their expertise all the time for free. Much like their performance in combat, the rogue doesn’t have the same “nova” potential, but does perform at an above-average level consistently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
Top