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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="CapnZapp" data-source="post: 9217441" data-attributes="member: 12731"><p>As long as we agree this has been emphatically proven to be not-a-concern.</p><p></p><p>Now, obviously if your sneak dice can be used in new and powerful ways, this might actually stop the idea to add more dice. <span style="font-size: 12px">(But it doesn't necessarily stop the idea to make the dice bigger...)</span></p><p></p><p></p><p>Relying on hiding has the (huge) problem that stealth is one of those things that are extremely DM and campaign specific. The culprit is official stealth rules that are vague enough that some groups read awesomeness into them while others simply ignore them and basically run the game with no stealth.</p><p></p><p></p><p>Yes. Remove the entire "once a turn" thing. Make it "once a round" and open up the possibility of adding more dice. (And obviously the bonus needs to be proportional to the amount of sneak damage you already do. +2d6 is broken at level 1 but nothing special at level 20, for instance. And no, I didn't experience the d20 Craven feat nonsense but... <a href="https://www.enworld.org/threads/craven-feat-overpowered.134142/" target="_blank">wow</a>)</p><p></p><p>Either that or give every Rogue a vanilla way to experience two sneaks per round, without having to rely on external factors (such as items or hoping foes trigger opportunity attacks). Ideally without overloading the Rogue's reaction, which is incredibly well used as it is.</p><p></p><p>I don't mind ways to spend sneak dice on other things, unless that offering is used as pretext to not offer a build path that focuses on more damage at the expense of everything else.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9217441, member: 12731"] As long as we agree this has been emphatically proven to be not-a-concern. Now, obviously if your sneak dice can be used in new and powerful ways, this might actually stop the idea to add more dice. [SIZE=3](But it doesn't necessarily stop the idea to make the dice bigger...)[/SIZE] Relying on hiding has the (huge) problem that stealth is one of those things that are extremely DM and campaign specific. The culprit is official stealth rules that are vague enough that some groups read awesomeness into them while others simply ignore them and basically run the game with no stealth. Yes. Remove the entire "once a turn" thing. Make it "once a round" and open up the possibility of adding more dice. (And obviously the bonus needs to be proportional to the amount of sneak damage you already do. +2d6 is broken at level 1 but nothing special at level 20, for instance. And no, I didn't experience the d20 Craven feat nonsense but... [URL='https://www.enworld.org/threads/craven-feat-overpowered.134142/']wow[/URL]) Either that or give every Rogue a vanilla way to experience two sneaks per round, without having to rely on external factors (such as items or hoping foes trigger opportunity attacks). Ideally without overloading the Rogue's reaction, which is incredibly well used as it is. I don't mind ways to spend sneak dice on other things, unless that offering is used as pretext to not offer a build path that focuses on more damage at the expense of everything else. [/QUOTE]
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Community
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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