Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 9218456" data-attributes="member: 5889"><p>Your in luck then, the playtest rogue currently has reliable talent at level 7.</p><p></p><p>So in terms of flexibility, lets take a look. Rogues can:</p><ul> <li data-xf-list-type="ul">Skills: We can argue all day how important skills are to a game, but rogues get more skills and have better bonuses in them than almost all classes.</li> <li data-xf-list-type="ul">As a bonus action, they can dash, disengage, and hide. they are therefore the stealthiest class in the game. They are the second fastest class in the game (now that monks also can dash as a bonus they take the crown).</li> <li data-xf-list-type="ul">They now have ways to poison, trip, and disarm foes with cunning strike....or can choose prone, push, or impose disadvantage on enemy attacks using weapon masteries should they wish to.</li> <li data-xf-list-type="ul">Look at some of the subclasses. The thief can use two objects a round which has all sorts of combo possibilities, and has a climb speed letting you get all sorts of places right at 3rd level.</li> <li data-xf-list-type="ul">Whether its melee or ranged the rogue is perfectly positioned to do both.</li> <li data-xf-list-type="ul">The rogue often has one of the highest initiatives in the party, so often they are the ones going first and deciding the start of the combat.</li> </ul><p></p><p>That is a lot of combos and things you can do when you put all those pieces together, and the rogue can do all of this all day every day. So yeah they can be quite flexible.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9218456, member: 5889"] Your in luck then, the playtest rogue currently has reliable talent at level 7. So in terms of flexibility, lets take a look. Rogues can: [LIST] [*]Skills: We can argue all day how important skills are to a game, but rogues get more skills and have better bonuses in them than almost all classes. [*]As a bonus action, they can dash, disengage, and hide. they are therefore the stealthiest class in the game. They are the second fastest class in the game (now that monks also can dash as a bonus they take the crown). [*]They now have ways to poison, trip, and disarm foes with cunning strike....or can choose prone, push, or impose disadvantage on enemy attacks using weapon masteries should they wish to. [*]Look at some of the subclasses. The thief can use two objects a round which has all sorts of combo possibilities, and has a climb speed letting you get all sorts of places right at 3rd level. [*]Whether its melee or ranged the rogue is perfectly positioned to do both. [*]The rogue often has one of the highest initiatives in the party, so often they are the ones going first and deciding the start of the combat. [/LIST] That is a lot of combos and things you can do when you put all those pieces together, and the rogue can do all of this all day every day. So yeah they can be quite flexible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
Top