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*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="CapnZapp" data-source="post: 9219557" data-attributes="member: 12731"><p>Oh come on.</p><p></p><p>Arguing a class can't get a class feature because there's an item completely ignores</p><p>a) other classes can use that item too</p><p>b) you can never assume you're going to get any specific item (in pen and paper 5E), that's just videogame thinking</p><p>c) handing out a melee item but not a ranged version is a kind of "stealth balancing" I disapprove of. A player should not have to know there exists a certain desirable item but only in some forms, in order to assess their build choices.</p><p></p><p>Why are you reflexively against more sneak dice?</p><p></p><p>Why are you framing this as a "need" that you get to question?</p><p></p><p>The rogue has a class feature. This class feature has absolutely no boosters. This is highly curious, especially since it is abundantly clear it isn't a balance issue.</p><p></p><p>What's the frakkin deal with WotC being so dead set against higher sneak damage that they don't even think about it? Is it natural or obvious? No! There's no reason for this that I can think of.</p><p></p><p>Instead the obvious outcome would have been for there to be a sprinkling of items or abilities or spells that enhance sneak attack damage just as there is for about every other conceivable dimension of the game. </p><p></p><p>Why does not a pair of ear flappers that increases the size of your sneak dice from d6s to d8s exist? A spell that grants one additional sneak die. A subclass that increase the number of sneak dice by your proficiency bonus, maybe.</p><p></p><p><em>Something. Anything.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9219557, member: 12731"] Oh come on. Arguing a class can't get a class feature because there's an item completely ignores a) other classes can use that item too b) you can never assume you're going to get any specific item (in pen and paper 5E), that's just videogame thinking c) handing out a melee item but not a ranged version is a kind of "stealth balancing" I disapprove of. A player should not have to know there exists a certain desirable item but only in some forms, in order to assess their build choices. Why are you reflexively against more sneak dice? Why are you framing this as a "need" that you get to question? The rogue has a class feature. This class feature has absolutely no boosters. This is highly curious, especially since it is abundantly clear it isn't a balance issue. What's the frakkin deal with WotC being so dead set against higher sneak damage that they don't even think about it? Is it natural or obvious? No! There's no reason for this that I can think of. Instead the obvious outcome would have been for there to be a sprinkling of items or abilities or spells that enhance sneak attack damage just as there is for about every other conceivable dimension of the game. Why does not a pair of ear flappers that increases the size of your sneak dice from d6s to d8s exist? A spell that grants one additional sneak die. A subclass that increase the number of sneak dice by your proficiency bonus, maybe. [I]Something. Anything.[/I] [/QUOTE]
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Community
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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