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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="tetrasodium" data-source="post: 9219765" data-attributes="member: 93670"><p>You didn't answer my question, I'll try to rephrase it because it's an important one as noted in 228 how rogues already have the ability to add +dice using magic items like I mentioned & linked. </p><p></p><p>Back in prior editions there was a higher bar to getting off a sneak attack were a lot more nuanced damage types that sometimes really mattered, most are pretty self expiatory</p><ul> <li data-xf-list-type="ul">The usual B/P/S</li> <li data-xf-list-type="ul">Various elements</li> <li data-xf-list-type="ul">the usual B/P/S but from weapons made from a specific material that targets certain creature defenses or has an alignment/particular +value needed by a creature defense.</li> <li data-xf-list-type="ul">Alignment based</li> <li data-xf-list-type="ul">Precision (sneak attack & maybe a couple others dealt this type of damage)</li> <li data-xf-list-type="ul">untyped</li> <li data-xf-list-type="ul">others?</li> </ul><p>I'm not going to detail all of those but precision damage worked to provide full damage against nearly every monster <em>except</em> monsters that were immune to crits (ie constructs, undead, oozes, etc). As a result there was a meaningful difference between +precision dice & +some other type of dice. </p><p></p><p>All of that is no longer true in 5e so...</p><ul> <li data-xf-list-type="ul">Sneak attack has such low bar that it's almost guaranteed now so there is no reason to have magic items that lower the bar there.</li> <li data-xf-list-type="ul">There can't be magic items that expand what the user <em>can</em> damage like was possible with precision dice because the only exceptions are probably just highly specific monsters (none I can think of) that are somehow melee immune or whatever.</li> <li data-xf-list-type="ul">Damage types have had their value as a meaningful distinction muddled & watered down to the point of making it a pointless distinction for +sneak dice over +element dice or whatever</li> </ul><p></p><p>After all of that it looks very much like the only benefit of items that add sneak dice specifically <em>seems</em> to be that they would stack with elemental weapons & guarantee the party rogue is always the most deserving PC for such an item no matter what . That's probably not a good or even reasonable need to justify such a magic item... <strong>Can you give a good reason why such an item is needed mechanically or should even exist?</strong></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9219765, member: 93670"] You didn't answer my question, I'll try to rephrase it because it's an important one as noted in 228 how rogues already have the ability to add +dice using magic items like I mentioned & linked. Back in prior editions there was a higher bar to getting off a sneak attack were a lot more nuanced damage types that sometimes really mattered, most are pretty self expiatory [LIST] [*]The usual B/P/S [*]Various elements [*]the usual B/P/S but from weapons made from a specific material that targets certain creature defenses or has an alignment/particular +value needed by a creature defense. [*]Alignment based [*]Precision (sneak attack & maybe a couple others dealt this type of damage) [*]untyped [*]others? [/LIST] I'm not going to detail all of those but precision damage worked to provide full damage against nearly every monster [I]except[/I] monsters that were immune to crits (ie constructs, undead, oozes, etc). As a result there was a meaningful difference between +precision dice & +some other type of dice. All of that is no longer true in 5e so... [LIST] [*]Sneak attack has such low bar that it's almost guaranteed now so there is no reason to have magic items that lower the bar there. [*]There can't be magic items that expand what the user [I]can[/I] damage like was possible with precision dice because the only exceptions are probably just highly specific monsters (none I can think of) that are somehow melee immune or whatever. [*]Damage types have had their value as a meaningful distinction muddled & watered down to the point of making it a pointless distinction for +sneak dice over +element dice or whatever [/LIST] After all of that it looks very much like the only benefit of items that add sneak dice specifically [I]seems[/I] to be that they would stack with elemental weapons & guarantee the party rogue is always the most deserving PC for such an item no matter what . That's probably not a good or even reasonable need to justify such a magic item... [B]Can you give a good reason why such an item is needed mechanically or should even exist?[/B] [/QUOTE]
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