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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="CapnZapp" data-source="post: 9219785" data-attributes="member: 12731"><p>Why are you making an effort to undermine the request?</p><p></p><p>Sneak attack damage is one out of a thousand variables in this game. But probably 99% of those other variables can be extended or improved somehow. </p><p></p><p>And that's even before we get into the whole deal with sneak damage not being particularly impressive. The rogue has never been seen as a particularly lethal combatant. </p><p></p><p>I'm not going to play your game. Instead <strong>you</strong> present your arguments why it would break the game if the rogue got increased sneak damage.</p><p></p><p>For comparison: even if the core rogue straight up <em>doubled</em> the sneak damage (to one die every level) it would probably break nothing, given "once a round" and thinking primarily of a vanilla game featuring only core 2014 PHB features.</p><p></p><p>(And I'm not actually suggesting that. I'm not thinking of ways to gain +2d6 sneak damage that you could take already at level one, for instance.)</p><p></p><p>Being able to get better at your core class abilities is natural. It is fun. But no, there are no items, no feats, no class choices, no spells, <em>nothing at all</em>, that targets the Sneak Attack class feature either specifically or indirectly. </p><p></p><p>This might suggest changing it even slightly would break the game. <em>But that just isn't the case.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9219785, member: 12731"] Why are you making an effort to undermine the request? Sneak attack damage is one out of a thousand variables in this game. But probably 99% of those other variables can be extended or improved somehow. And that's even before we get into the whole deal with sneak damage not being particularly impressive. The rogue has never been seen as a particularly lethal combatant. I'm not going to play your game. Instead [B]you[/B] present your arguments why it would break the game if the rogue got increased sneak damage. For comparison: even if the core rogue straight up [I]doubled[/I] the sneak damage (to one die every level) it would probably break nothing, given "once a round" and thinking primarily of a vanilla game featuring only core 2014 PHB features. (And I'm not actually suggesting that. I'm not thinking of ways to gain +2d6 sneak damage that you could take already at level one, for instance.) Being able to get better at your core class abilities is natural. It is fun. But no, there are no items, no feats, no class choices, no spells, [I]nothing at all[/I], that targets the Sneak Attack class feature either specifically or indirectly. This might suggest changing it even slightly would break the game. [I]But that just isn't the case.[/I] [/QUOTE]
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Community
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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