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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="James Gasik" data-source="post: 9220890" data-attributes="member: 6877472"><p>Items that are limited to a particular class totally exist. There's functionally no difference between "must be a Druid" and "must have Wild Shape" for an item.</p><p></p><p>So barring the (probably unlikely) event that Wild Shape gets handed off to a subclass, why is one of those bad and the other good?</p><p></p><p>Look, this is all hypothetical for me. I could care less if WotC adds things like this to the game or not. If i want it, and I'm the DM, I'll add it, just like how I'd happily ignore the existence of a WotC-made item I disagree with.</p><p></p><p>But when someone says "there is not need for this" or "this is a bad design", I feel that's fairly subjective. We've had items that require classes and class features in the past, there's still some in D&D today. An item that grants a class ability isn't really a big deal unless you're worried about niche protection or something, which I've never been too concerned about.</p><p></p><p>Along the same veins, something that enhances a class ability isn't a big deal either. Sure, maybe it's only useful to that class. Well, say you find a Staff of the Woodlands or a Holy Avenger. Guess what? It's really only useful to a Druid or a Paladin.</p><p></p><p>There is a notable exception here, curiously, it's a Rogue ability. Specifically, this ability of the Thief subclass.</p><p></p><p><em>By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.</em></p><p></p><p>So a Thief might take issue with an item that requires them to have Rage, meaning they couldn't use it and an actual Barbarian could. That's a pretty edge case, and not one that I'd really be concerned about.</p><p></p><p>Worst case scenario, if there were no Barbarians, making the item useless, I'd either A) allow the players to hand it over to an NPC Barbarian for a different reward, or B), just rule the Thief can use it anyways, if they were so inclined to do so.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9220890, member: 6877472"] Items that are limited to a particular class totally exist. There's functionally no difference between "must be a Druid" and "must have Wild Shape" for an item. So barring the (probably unlikely) event that Wild Shape gets handed off to a subclass, why is one of those bad and the other good? Look, this is all hypothetical for me. I could care less if WotC adds things like this to the game or not. If i want it, and I'm the DM, I'll add it, just like how I'd happily ignore the existence of a WotC-made item I disagree with. But when someone says "there is not need for this" or "this is a bad design", I feel that's fairly subjective. We've had items that require classes and class features in the past, there's still some in D&D today. An item that grants a class ability isn't really a big deal unless you're worried about niche protection or something, which I've never been too concerned about. Along the same veins, something that enhances a class ability isn't a big deal either. Sure, maybe it's only useful to that class. Well, say you find a Staff of the Woodlands or a Holy Avenger. Guess what? It's really only useful to a Druid or a Paladin. There is a notable exception here, curiously, it's a Rogue ability. Specifically, this ability of the Thief subclass. [I]By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.[/I] So a Thief might take issue with an item that requires them to have Rage, meaning they couldn't use it and an actual Barbarian could. That's a pretty edge case, and not one that I'd really be concerned about. Worst case scenario, if there were no Barbarians, making the item useless, I'd either A) allow the players to hand it over to an NPC Barbarian for a different reward, or B), just rule the Thief can use it anyways, if they were so inclined to do so. [/QUOTE]
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