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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="tetrasodium" data-source="post: 9220934" data-attributes="member: 93670"><p>I don't think that <em>anyone</em> in this thread have suggested that the called for item replicates sneak attack before this shift of yours. In fact the original call was that <em>rogues</em> need something that improves <em>the rogue's</em> sneak attack. The thread itself even started off with a premise that rogues <em>specifically</em> need more power or whatever.</p><p></p><p></p><p>The must be x class items are mostly a legacy carried over from first & second edition when the game was extremely different. Those items were practically what later moved into PrCs/subclasses but got maintained for people to drool over like the idea of reaching level 20 outside of a oneshot. They <em>are</em> bad design now because those items tend to be OPbrokenAF but overlooked because they never really come up in play. All of them however unfairly paint the GM with an awkward aura inviting the party to wonder "is this favoritism" & that's another reason why class specific items are bad.</p><p></p><p></p><p>The +sneak attack dice thing is not in a realm that is so obviously OP & gamebreaking on their face that a gm could just giggle while shutting down an obviously unreasonable ask for such items like with the old class specific very rare/legendary items from first & second edition. That's a bad thing because these new items being called for are subject to many of the same problems as those legacy items without the "lolno you should know that's an unreasonable item to look for & we all know it".</p><p></p><p> Going beyond that is the Rod of the Pactkeeper that keeps coming up in strawgrasping. I think initially it was intended as an alternative for the attunement by "a spellcaster" required pearl of power<strong><strong>★</strong></strong> that works more obviously with pact magic, but then it got improved with no regard for what it was trying to replicate so it was improved once when the spell slot it grants became one that scales with warlock level & gets recovered with a short rest rather than long. </p><p></p><p>The bad design didn't stop there for rod of the pact keeper though because someone decided that it should <em>also</em> embody the attunement by "a spellcaster" required <a href="https://www.dndbeyond.com/magic-items/34712-wand-of-the-war-mage" target="_blank">wand of the warmage<strong>★</strong></a>. For some reason unlike the two items rolled into pactkeeper it was published in a generally single pc-specific warlock only single attunement slot rather than "a spellcaster" so the warlock could be guaranteed to get two different attunement items for a single attunement slot and still question if they should get it over "a spellcaster" if a better PWand of the warmage or a pearl of power shows up later.</p><p></p><p><strong>★</strong>Which warlocks could <em>already</em> use.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9220934, member: 93670"] I don't think that [I]anyone[/I] in this thread have suggested that the called for item replicates sneak attack before this shift of yours. In fact the original call was that [I]rogues[/I] need something that improves [I]the rogue's[/I] sneak attack. The thread itself even started off with a premise that rogues [I]specifically[/I] need more power or whatever. The must be x class items are mostly a legacy carried over from first & second edition when the game was extremely different. Those items were practically what later moved into PrCs/subclasses but got maintained for people to drool over like the idea of reaching level 20 outside of a oneshot. They [I]are[/I] bad design now because those items tend to be OPbrokenAF but overlooked because they never really come up in play. All of them however unfairly paint the GM with an awkward aura inviting the party to wonder "is this favoritism" & that's another reason why class specific items are bad. The +sneak attack dice thing is not in a realm that is so obviously OP & gamebreaking on their face that a gm could just giggle while shutting down an obviously unreasonable ask for such items like with the old class specific very rare/legendary items from first & second edition. That's a bad thing because these new items being called for are subject to many of the same problems as those legacy items without the "lolno you should know that's an unreasonable item to look for & we all know it". Going beyond that is the Rod of the Pactkeeper that keeps coming up in strawgrasping. I think initially it was intended as an alternative for the attunement by "a spellcaster" required pearl of power[B][B]★[/B][/B] that works more obviously with pact magic, but then it got improved with no regard for what it was trying to replicate so it was improved once when the spell slot it grants became one that scales with warlock level & gets recovered with a short rest rather than long. The bad design didn't stop there for rod of the pact keeper though because someone decided that it should [I]also[/I] embody the attunement by "a spellcaster" required [URL='https://www.dndbeyond.com/magic-items/34712-wand-of-the-war-mage']wand of the warmage[B]★[/B][/URL]. For some reason unlike the two items rolled into pactkeeper it was published in a generally single pc-specific warlock only single attunement slot rather than "a spellcaster" so the warlock could be guaranteed to get two different attunement items for a single attunement slot and still question if they should get it over "a spellcaster" if a better PWand of the warmage or a pearl of power shows up later. [B]★[/B]Which warlocks could [I]already[/I] use. [/QUOTE]
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