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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="Mistwell" data-source="post: 9223831" data-attributes="member: 2525"><p>The problem I see with focusing on sneak attack dice rather than something else which delivers a similar impact isn't specific to sneak attack dice remains.</p><p></p><p><u>Sometimes you cannot meet the criteria for a sneak attack</u>. You have disadvantage from something (like heavy obscurement) and no ally next to the foe. And that tends to happen more often at higher levels.</p><p></p><p>So if you want to add more damage to a rogue, it should be done in a way which <u>adds to damage regardless of whether it's a sneak attack</u>.</p><p></p><p>If the thing you're looking for is roughly adding +1 to each sneak attack die, or increasing the sneak attack dice from a d6 to a d8 (average +1 damage per sneak attack die), and if most games end around mid levels (10th?) then you're really mostly saying <u>you want to add an extra d8 to rogue damage on average</u>.</p><p></p><p>I think it would be better then to just have something which adds a d8 to an attack a rogue makes, which ISN'T linked directly to sneak attack. If you sneak attack, it adds a d8. If you don't sneak attack but hit, it adds a d8. It applies to both circumstances.</p><p></p><p>And you want it to be mostly rogue-specific.</p><p></p><p><u>Add it to any attack you make for any of these circumstances: 1) you were hidden, or 2) attack includes poison damage or poisoned condition, or 3) attack was made with advantage, or when you have an ally next to the enemy</u>. That way, it CAN apply whenever you hit, even if it's not a sneak attack (but also when it is a sneak attack.)</p><p></p><p>That would do more help for the rogue than just focusing on sneak attack.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9223831, member: 2525"] The problem I see with focusing on sneak attack dice rather than something else which delivers a similar impact isn't specific to sneak attack dice remains. [U]Sometimes you cannot meet the criteria for a sneak attack[/U]. You have disadvantage from something (like heavy obscurement) and no ally next to the foe. And that tends to happen more often at higher levels. So if you want to add more damage to a rogue, it should be done in a way which [U]adds to damage regardless of whether it's a sneak attack[/U]. If the thing you're looking for is roughly adding +1 to each sneak attack die, or increasing the sneak attack dice from a d6 to a d8 (average +1 damage per sneak attack die), and if most games end around mid levels (10th?) then you're really mostly saying [U]you want to add an extra d8 to rogue damage on average[/U]. I think it would be better then to just have something which adds a d8 to an attack a rogue makes, which ISN'T linked directly to sneak attack. If you sneak attack, it adds a d8. If you don't sneak attack but hit, it adds a d8. It applies to both circumstances. And you want it to be mostly rogue-specific. [U]Add it to any attack you make for any of these circumstances: 1) you were hidden, or 2) attack includes poison damage or poisoned condition, or 3) attack was made with advantage, or when you have an ally next to the enemy[/U]. That way, it CAN apply whenever you hit, even if it's not a sneak attack (but also when it is a sneak attack.) That would do more help for the rogue than just focusing on sneak attack. [/QUOTE]
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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