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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="James Gasik" data-source="post: 9234448" data-attributes="member: 6877472"><p>Really, I agree that most Fighters made are probably Strength-based. While the game fully accommodates Dexterity Fighters, a new player to the game is going to look at Fighter and come to some conclusions.</p><p></p><p>1- official Fighter art tends to show strong people with heavy armor and big weapons. </p><p></p><p>2- some classes are "coded" as being nimble and agile, and if you want to play a Dexterity character, you'll likely choose one of these.</p><p></p><p>3- the PHB is careful to tell Fighters that they can choose Strength or Dexterity (with Dexterity being for Archers or users of finesse weapons), but even at level 1, your armor choices are leather or chain. It doesn't take long to find the armor table and realize unless you have a 20 Dexterity, leather is a downgrade to AC over the free chainmail. And once you see plate mail is a whopping AC 18, but you need 15 Strength to use it, well, it's obvious that Strength is better, right?</p><p></p><p>Concerns like "initiative" or "Dexterity checks and saves" are likely not entering your mind at this point, lol. It takes actual game experience to show if the advantages of Dexterity are superior to Strength, and not every player will find that to be true.</p><p></p><p>It's very likely only players who seek out build advice from others (or online) who may encounter the Dexterity vs. Strength argument and decide their first Fighter should be Dexterity-based.</p><p></p><p>And even then, you might get people like the Champion I mentioned upthread who decided that, obviously, Strength <strong>and</strong> Dexterity was better than one or the other (who needs mental stats, other party members have those!). And it was only experience that taught him that constantly failing Wisdom saves was also a bad thing, lol.</p><p></p><p>But hey, when the first cool magic weapon was a longsword, he was able to claim it and not have to cry about it not being a rapier, so there's that!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9234448, member: 6877472"] Really, I agree that most Fighters made are probably Strength-based. While the game fully accommodates Dexterity Fighters, a new player to the game is going to look at Fighter and come to some conclusions. 1- official Fighter art tends to show strong people with heavy armor and big weapons. 2- some classes are "coded" as being nimble and agile, and if you want to play a Dexterity character, you'll likely choose one of these. 3- the PHB is careful to tell Fighters that they can choose Strength or Dexterity (with Dexterity being for Archers or users of finesse weapons), but even at level 1, your armor choices are leather or chain. It doesn't take long to find the armor table and realize unless you have a 20 Dexterity, leather is a downgrade to AC over the free chainmail. And once you see plate mail is a whopping AC 18, but you need 15 Strength to use it, well, it's obvious that Strength is better, right? Concerns like "initiative" or "Dexterity checks and saves" are likely not entering your mind at this point, lol. It takes actual game experience to show if the advantages of Dexterity are superior to Strength, and not every player will find that to be true. It's very likely only players who seek out build advice from others (or online) who may encounter the Dexterity vs. Strength argument and decide their first Fighter should be Dexterity-based. And even then, you might get people like the Champion I mentioned upthread who decided that, obviously, Strength [B]and[/B] Dexterity was better than one or the other (who needs mental stats, other party members have those!). And it was only experience that taught him that constantly failing Wisdom saves was also a bad thing, lol. But hey, when the first cool magic weapon was a longsword, he was able to claim it and not have to cry about it not being a rapier, so there's that! [/QUOTE]
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