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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9237313" data-attributes="member: 7040132"><p>I too am curious about a (possibly smaller) list of skills that are not tied to specific ability scores. However, I doubt that will happen in the revised books due to backwards compatibility requirements.</p><p></p><p>Want to climb a slippery slope or jump a chasm that you're not sure you can make? Make a Strength (Athletics) check.</p><p>Want to move quickly across a frozen lake or the deck of a ship in a storm? Make a Dexterity (Athletics) check.</p><p>Want to swim for a longer period of time in choppy water? Make a Constitution (Athletics) check.</p><p></p><p>Performance can be applied to many types of Ability Checks. Charisma for swaying a crowd with words, Dexterity for tumbling and dancing, Strength or Dexterity for mock combat and feats of strength that look confident or impressive. Intelligence for puzzles and riddles, etc.</p><p></p><p>There are also assumptions people make about what Ability checks can do. For instance, you can't just pickpocket anyone. Professional pickpockets know they need the right kind of target who isn't paying attention. Want to find out if a person is a good mark to pick their pocket, or find a random target? Make a Wisdom (Thievery) check. Want to actually pick that pocket? Make a Dexterity (Thievery) check.</p><p></p><p>While I'm curious about that kind of system, and kind of run it that way already in some ways, I'm fine with the system as is. I already know how I like to use it. (As a DM, I don't require many rolls. If a person is trained and I determine the effort will be well within their training and background (and danger is not a factor), I just give it to them as part of the story. But sometimes I will ask for a roll if I think a higher roll can lead to better results. I know you can make a DC 10 easy. But if I have you roll and you get a 26, that will impress everyone who sees it. Embrace being legendary.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9237313, member: 7040132"] I too am curious about a (possibly smaller) list of skills that are not tied to specific ability scores. However, I doubt that will happen in the revised books due to backwards compatibility requirements. Want to climb a slippery slope or jump a chasm that you're not sure you can make? Make a Strength (Athletics) check. Want to move quickly across a frozen lake or the deck of a ship in a storm? Make a Dexterity (Athletics) check. Want to swim for a longer period of time in choppy water? Make a Constitution (Athletics) check. Performance can be applied to many types of Ability Checks. Charisma for swaying a crowd with words, Dexterity for tumbling and dancing, Strength or Dexterity for mock combat and feats of strength that look confident or impressive. Intelligence for puzzles and riddles, etc. There are also assumptions people make about what Ability checks can do. For instance, you can't just pickpocket anyone. Professional pickpockets know they need the right kind of target who isn't paying attention. Want to find out if a person is a good mark to pick their pocket, or find a random target? Make a Wisdom (Thievery) check. Want to actually pick that pocket? Make a Dexterity (Thievery) check. While I'm curious about that kind of system, and kind of run it that way already in some ways, I'm fine with the system as is. I already know how I like to use it. (As a DM, I don't require many rolls. If a person is trained and I determine the effort will be well within their training and background (and danger is not a factor), I just give it to them as part of the story. But sometimes I will ask for a roll if I think a higher roll can lead to better results. I know you can make a DC 10 easy. But if I have you roll and you get a 26, that will impress everyone who sees it. Embrace being legendary. [/QUOTE]
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