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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="tetrasodium" data-source="post: 9242350" data-attributes="member: 93670"><p>[spoiler="3.5 phb pg84"]</p><p>Check: You can land softly when you fall or tumble past</p><p>opponents. You can also tumble to entertain an audience (as though</p><p>using the Perform skill). The DCs for various tasks involving the</p><p>Tumble skill are given on the table below.</p><p></p><p>Tumble DC Task</p><p> 15 Treat a fall as if it were 10 feet shorter than it really</p><p> is when determining damage.</p><p> 15 T<strong>umble at one-half speed as part of normal </strong></p><p> <strong>movement, <u>provoking no attacks of opportunity</u> </strong></p><p> <strong>while doing so.</strong> Failure means you provoke attacks</p><p> of opportunity normally. Check separately for each</p><p> opponent you move past, in the order in which you</p><p> pass them (player’s choice of order in case of a tie).</p><p> Each additional enemy after the first adds +2 to the</p><p> Tumble DC.</p><p> 25 Tumble at one-half speed through an area occupied</p><p> by an enemy (over, under, or around the opponent)</p><p> as part of normal movement, provoking no attacks</p><p> of opportunity while doing so. Failure means you</p><p> stop before entering the enemy-occupied area and</p><p> provoke an attack of opportunity from that enemy.</p><p> Check separately for each opponent. Each additional</p><p> enemy after the first adds +2 to the Tumble DC.</p><p></p><p>Obstructed or otherwise treacherous surfaces, such as natural cavern</p><p>floors or undergrowth, are tough to tumble through. The DC for any</p><p>Tumble check made to tumble into such a square is modified as</p><p>indicated below.</p><p></p><p>Surface Is . . . DC Modifier</p><p>Lightly obstructed (scree, light rubble, shallow bog1, +2</p><p>undergrowth)</p><p>Severely obstructed (natural cavern floor, dense rubble, +5</p><p>dense undergrowth)</p><p>Lightly slippery (wet floor) +2</p><p>Severely slippery (ice sheet) +5</p><p>Sloped or angled +2</p><p>1 Tumbling is impossible in a deep bog.</p><p></p><p>Accelerated Tumbling: You try to tumble past or through enemies</p><p>more quickly than normal. By accepting a –10 penalty on your</p><p>Tumble checks, you can move at your full speed instead of one-half</p><p>your speed.</p><p>Action: Not applicable. Tumbling is part of movement, so a</p><p>Tumble check is part of a move action. .</p><p></p><p>[/spoiler]</p><p>It wss (obviously) much more useful in the past. That changed because the <strong><u>relevant</u></strong> mechanic was stripped away when 5e switched from AoOs to OAs but the DMG got a partial cutting room floor snippet.</p><p></p><p></p><p>If you don't need to jump, it should be fairly trivial to climb over "a low obstacle" you could jump over. I quoted the 5e jump mechanics back in 616. If you need to do both of those things or the low obstacle is something like a stalactite(mite?) hanging down it's the sort of old school dungeoncrawl scenario 5e does a poor job of supporting.</p><p></p><p>Read the 5e jump mechanic in 616, it has a function for str athletics & dex acrobatics in it & the post I quoted there talks about using dex acrobatics for jumping..</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9242350, member: 93670"] [spoiler="3.5 phb pg84"] Check: You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below. Tumble DC Task 15 Treat a fall as if it were 10 feet shorter than it really is when determining damage. 15 T[B]umble at one-half speed as part of normal [/B] [B]movement, [U]provoking no attacks of opportunity[/U] [/B] [B]while doing so.[/B] Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC. 25 Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC. Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The DC for any Tumble check made to tumble into such a square is modified as indicated below. Surface Is . . . DC Modifier Lightly obstructed (scree, light rubble, shallow bog1, +2 undergrowth) Severely obstructed (natural cavern floor, dense rubble, +5 dense undergrowth) Lightly slippery (wet floor) +2 Severely slippery (ice sheet) +5 Sloped or angled +2 1 Tumbling is impossible in a deep bog. Accelerated Tumbling: You try to tumble past or through enemies more quickly than normal. By accepting a –10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed. Action: Not applicable. Tumbling is part of movement, so a Tumble check is part of a move action. . [/spoiler] It wss (obviously) much more useful in the past. That changed because the [B][U]relevant[/U][/B] mechanic was stripped away when 5e switched from AoOs to OAs but the DMG got a partial cutting room floor snippet. If you don't need to jump, it should be fairly trivial to climb over "a low obstacle" you could jump over. I quoted the 5e jump mechanics back in 616. If you need to do both of those things or the low obstacle is something like a stalactite(mite?) hanging down it's the sort of old school dungeoncrawl scenario 5e does a poor job of supporting. Read the 5e jump mechanic in 616, it has a function for str athletics & dex acrobatics in it & the post I quoted there talks about using dex acrobatics for jumping.. [/QUOTE]
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