Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9243524" data-attributes="member: 12731"><p>I let the player choose between Strength and Charisma.</p><p></p><p>You don't need to be the face guy (=put points in Charisma) to "persuade" people to cooperate. You don't need to be eloquent or witty in order to threaten people with extreme amounts of pain unless they do what they're told.</p><p></p><p>I understand intimidation is a kind of "presence", but requiring you to put points in Charisma means you become good at lots of other stuff. And you shouldn't need to be good at holding speeches or smooching the ladies just to be able to physically intimidate people.</p><p></p><p>Therefore, I think the best solution, game mechanics wise, is to allow Strength for Intimidation checks. It allows the Warrior archetype to pull off intimidation which suits that niche.</p><p></p><p>Of course, if your DM rules that you can get what you want even without Intimidation then I'm okay with keeping it as Charisma. </p><p></p><p>If Intimidation is the alternative you choose when you don't want to act like a complete psychopath and perform feats of extreme torture, then okay, let Intimidation be a Charisma thing, and you can also get what you want by calmly explaining to the captive you're going to cut them into very thin slices very slowly until they talk.</p><p></p><p>So I guess I'm saying that I see Intimidation as the "social" skill you use so you don't have to resort to despicable acts of physical brutality. And since you shouldn't need to be a ladies man or a bard or a politician in order to pull that off if you're a mountainous murder machine, I allow either Strength or Charisma, player's choice. </p><p></p><p>Not having to bring torture into the game, and having warriors be competent in making defeated people spill their guts (metaphorically speaking) just pragmatically makes it a better game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9243524, member: 12731"] I let the player choose between Strength and Charisma. You don't need to be the face guy (=put points in Charisma) to "persuade" people to cooperate. You don't need to be eloquent or witty in order to threaten people with extreme amounts of pain unless they do what they're told. I understand intimidation is a kind of "presence", but requiring you to put points in Charisma means you become good at lots of other stuff. And you shouldn't need to be good at holding speeches or smooching the ladies just to be able to physically intimidate people. Therefore, I think the best solution, game mechanics wise, is to allow Strength for Intimidation checks. It allows the Warrior archetype to pull off intimidation which suits that niche. Of course, if your DM rules that you can get what you want even without Intimidation then I'm okay with keeping it as Charisma. If Intimidation is the alternative you choose when you don't want to act like a complete psychopath and perform feats of extreme torture, then okay, let Intimidation be a Charisma thing, and you can also get what you want by calmly explaining to the captive you're going to cut them into very thin slices very slowly until they talk. So I guess I'm saying that I see Intimidation as the "social" skill you use so you don't have to resort to despicable acts of physical brutality. And since you shouldn't need to be a ladies man or a bard or a politician in order to pull that off if you're a mountainous murder machine, I allow either Strength or Charisma, player's choice. Not having to bring torture into the game, and having warriors be competent in making defeated people spill their guts (metaphorically speaking) just pragmatically makes it a better game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
Top