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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="Mistwell" data-source="post: 9245512" data-attributes="member: 2525"><p>1. The fair comparison for At-Will resources is not Encounter and Daily resources, it's other At-Will resources. So a Wizards cantrips and rituals are the fair comparison, not their limited 2nd level spell slots.</p><p></p><p>2. Fighter isn't the primary non-magical specialist in jumps, it's Monk. Fighters specialty isn't in movement abilities. However, one sub-class of Fighter is a jumping specialist, and that's Champion. They have a 3rd level ability to get a bonus to their jump distance equal to one of either their Strength bonus or 10 extra feet (it's unclear which WOTC settled on as both variants were in different back-to-back playtests and WOTC said they are picking and choosing from each playtest on a per-ability basis depending on feedback). So if they're a 20 Strength Champion Fighter, which is likely to happen by mid-levels for a Champion, they are jumping either 25 feet or 30 feet At-Will, which is only 5' short of the Encounter ability of Misty Step or the same as Misty Step depending on which bonus the sub-class lands on for the final version. </p><p></p><p>3. Monks, the non-magical movement specialist, can use an Encounter resource that competes directly with Misty Step. A Monk with a 15 strength jumps the same distance as Misty Step using their least sum of resources and beginning at level 2 under the playtest Monk, which is a level sooner than Misty Step with the exception of the one-time daily use feat. Of course, it's unclear that a Monk would have a 15 Strength since one reduction WOTC made to the Monk's prior Multiple Attribute Dependency is to go a long way to removing Strength as a necessary ability score for the Monk. So let's say they only have a 12 Strength. That's still a 24' jump, which I'd say based on my experience at least is sufficient for most challenges. They also get greatly increased movement speed and the ability to move along vertical surfaces and across liquids At-Will at 9th level, and the ability to take a willing creature along with you on those special jumps at 10th level.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9245512, member: 2525"] 1. The fair comparison for At-Will resources is not Encounter and Daily resources, it's other At-Will resources. So a Wizards cantrips and rituals are the fair comparison, not their limited 2nd level spell slots. 2. Fighter isn't the primary non-magical specialist in jumps, it's Monk. Fighters specialty isn't in movement abilities. However, one sub-class of Fighter is a jumping specialist, and that's Champion. They have a 3rd level ability to get a bonus to their jump distance equal to one of either their Strength bonus or 10 extra feet (it's unclear which WOTC settled on as both variants were in different back-to-back playtests and WOTC said they are picking and choosing from each playtest on a per-ability basis depending on feedback). So if they're a 20 Strength Champion Fighter, which is likely to happen by mid-levels for a Champion, they are jumping either 25 feet or 30 feet At-Will, which is only 5' short of the Encounter ability of Misty Step or the same as Misty Step depending on which bonus the sub-class lands on for the final version. 3. Monks, the non-magical movement specialist, can use an Encounter resource that competes directly with Misty Step. A Monk with a 15 strength jumps the same distance as Misty Step using their least sum of resources and beginning at level 2 under the playtest Monk, which is a level sooner than Misty Step with the exception of the one-time daily use feat. Of course, it's unclear that a Monk would have a 15 Strength since one reduction WOTC made to the Monk's prior Multiple Attribute Dependency is to go a long way to removing Strength as a necessary ability score for the Monk. So let's say they only have a 12 Strength. That's still a 24' jump, which I'd say based on my experience at least is sufficient for most challenges. They also get greatly increased movement speed and the ability to move along vertical surfaces and across liquids At-Will at 9th level, and the ability to take a willing creature along with you on those special jumps at 10th level. [/QUOTE]
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