Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9245846" data-attributes="member: 23751"><p>I'm not sure how other examples will help. But I'll walk it through a little clearer. </p><p></p><p>A 7th cleric with a 14 strength and proficiency in athletics can automatically clear 14 feet with a jump. However, he has come to a 20 foot pit in the hallway. He decides he wants to jump it, so he backs up and gets a running start. The base is 14 feet. He has +2 in athletics for strength and +3 for proficiency, giving him +5 to his roll. He rolls(clack clack clack) an 18+5=23. 23/3=7 since we are rounding down and the extra 2 to the roll go away. He gets 14+7=21 feet of distance and makes the jump. If he had picked the feat that allows him expertise, he'd have had 3 more to the roll and gone 22 feet.</p><p></p><p>For high jumps I use a set DC since height is so hard to achieve. 15 DC gets you 1 extra foot and 25 gets you 2. The book heights are already kinda close to world record numbers, and jumping up is much harder.</p><p></p><p>Now I like things to be a bit more realistic than some folks, so if you want the PCs to jump farther and higher, you can divide the roll by 2 or even just let it be 1 for 1 when it comes to distance. And you can make it 5, 10, 15, 20, 25 and 30 for 1 foot each for height. All up to you.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9245846, member: 23751"] I'm not sure how other examples will help. But I'll walk it through a little clearer. A 7th cleric with a 14 strength and proficiency in athletics can automatically clear 14 feet with a jump. However, he has come to a 20 foot pit in the hallway. He decides he wants to jump it, so he backs up and gets a running start. The base is 14 feet. He has +2 in athletics for strength and +3 for proficiency, giving him +5 to his roll. He rolls(clack clack clack) an 18+5=23. 23/3=7 since we are rounding down and the extra 2 to the roll go away. He gets 14+7=21 feet of distance and makes the jump. If he had picked the feat that allows him expertise, he'd have had 3 more to the roll and gone 22 feet. For high jumps I use a set DC since height is so hard to achieve. 15 DC gets you 1 extra foot and 25 gets you 2. The book heights are already kinda close to world record numbers, and jumping up is much harder. Now I like things to be a bit more realistic than some folks, so if you want the PCs to jump farther and higher, you can divide the roll by 2 or even just let it be 1 for 1 when it comes to distance. And you can make it 5, 10, 15, 20, 25 and 30 for 1 foot each for height. All up to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
Top