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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="James Gasik" data-source="post: 9252191" data-attributes="member: 6877472"><p>First, Healing Word doesn't cut it. I'm sorry, I know, a lot of people seem to think it does, and maybe in their games that's true, but my experience is as follows:</p><p></p><p>1- you rarely fight just one enemy.</p><p>2- multiattack is common.</p><p>3- spell slots are limited, and the bonus action cast rule means that anyone using healing word is not allowed to cast good spells.</p><p></p><p>So when I'm fighting Mr. Fire Giant or Mr. Green Dragon, or whatever, and it knocks me flat, here's what Healing Word does. It prevents my healer from using a real spell to deal with the problems, then next turn, the enemy knocks me down again and turns their attention on someone else. Or maybe I take multiple hits and just die outright before the healer gets a turn! Not ideal!</p><p></p><p>Second, sure. My players could be silly and dump all the AC boosts onto characters who don't need them. Guess what happens if one guy is unhittable and everyone else is very hittable? Yeah that's right, we lose the lower AC characters and Mr. Invincible either ends up whittled down by attrition, fails a vital save, or wins D&D. Wow.</p><p></p><p>In my game, when a new magic item drops, we have a discussion about who needs it's benefit most. If that's not standard, maybe, instead, the DM and the players could talk about how to divvy up magic items responsibly? I know, crazy concept. If they're bound and determined to have one guy with an AC 7 points higher than the rest of the party, I hope that strategy works out for them.</p><p></p><p>And no, when Pauln6 said magic armor, he meant magic armor (as his last post admits). But I'm not offended that you made an assumption- happens all the time.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9252191, member: 6877472"] First, Healing Word doesn't cut it. I'm sorry, I know, a lot of people seem to think it does, and maybe in their games that's true, but my experience is as follows: 1- you rarely fight just one enemy. 2- multiattack is common. 3- spell slots are limited, and the bonus action cast rule means that anyone using healing word is not allowed to cast good spells. So when I'm fighting Mr. Fire Giant or Mr. Green Dragon, or whatever, and it knocks me flat, here's what Healing Word does. It prevents my healer from using a real spell to deal with the problems, then next turn, the enemy knocks me down again and turns their attention on someone else. Or maybe I take multiple hits and just die outright before the healer gets a turn! Not ideal! Second, sure. My players could be silly and dump all the AC boosts onto characters who don't need them. Guess what happens if one guy is unhittable and everyone else is very hittable? Yeah that's right, we lose the lower AC characters and Mr. Invincible either ends up whittled down by attrition, fails a vital save, or wins D&D. Wow. In my game, when a new magic item drops, we have a discussion about who needs it's benefit most. If that's not standard, maybe, instead, the DM and the players could talk about how to divvy up magic items responsibly? I know, crazy concept. If they're bound and determined to have one guy with an AC 7 points higher than the rest of the party, I hope that strategy works out for them. And no, when Pauln6 said magic armor, he meant magic armor (as his last post admits). But I'm not offended that you made an assumption- happens all the time. [/QUOTE]
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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