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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="James Gasik" data-source="post: 9252423" data-attributes="member: 6877472"><p>So my current group often has to four-man content. We have a Monk, a Ranger, a Wizard, and a Cleric. We routinely fight multiple foes in the adventure we're on (Scarlet Citadel by Kobold Press). Our Cleric usually has a lot better things to do than swing his warhammer or fire off a sacred flame just so he can have a healing word available in case someone goes down- and more than once, the person to go down has been him.</p><p></p><p>We have potions, my Healer Feat, the Ranger's Cure Wounds, and the Monk's Mercy healing. All of which are woefully inadequate to keep someone up once they fall down. Thus our tactics usually revolve around keeping anyone from dropping in the first place.</p><p></p><p>Now I'll grant, because it's a mega dungeon, normal encounter design is kind of thrown out the window- we can (usually) find a place to hole up after a harrowing encounter, and most of them are very tough battles that require strategy and luck. So maybe if you're running the mythical 6-8 encounter days, this strategy works.</p><p></p><p>But my experience with 5e has been with AL, where it's usually better to end the encounter ASAP than worry about bringing up one guy who'll just fall down again, and it behooves you to build the toughest characters possible, or home games where nobody has the time for that, and typical sessions have 2-3 combats and we rarely have the "you encounter 4 orcs in a room" style encounters.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9252423, member: 6877472"] So my current group often has to four-man content. We have a Monk, a Ranger, a Wizard, and a Cleric. We routinely fight multiple foes in the adventure we're on (Scarlet Citadel by Kobold Press). Our Cleric usually has a lot better things to do than swing his warhammer or fire off a sacred flame just so he can have a healing word available in case someone goes down- and more than once, the person to go down has been him. We have potions, my Healer Feat, the Ranger's Cure Wounds, and the Monk's Mercy healing. All of which are woefully inadequate to keep someone up once they fall down. Thus our tactics usually revolve around keeping anyone from dropping in the first place. Now I'll grant, because it's a mega dungeon, normal encounter design is kind of thrown out the window- we can (usually) find a place to hole up after a harrowing encounter, and most of them are very tough battles that require strategy and luck. So maybe if you're running the mythical 6-8 encounter days, this strategy works. But my experience with 5e has been with AL, where it's usually better to end the encounter ASAP than worry about bringing up one guy who'll just fall down again, and it behooves you to build the toughest characters possible, or home games where nobody has the time for that, and typical sessions have 2-3 combats and we rarely have the "you encounter 4 orcs in a room" style encounters. [/QUOTE]
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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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