Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9254121" data-attributes="member: 23751"><p>You are now arguing on my side. My point, and this is true, is that the game per the guidelines permits situations where militia(not commoners) can threaten a dragon. My point was further that dragons need to be made more powerful to prevent that. Your change to dragons due to what a 5e town of 1000 can do to dragons as written is what I have been arguing for. We are now on the same side! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for your argument that the militia are commoners, well so are thugs, veterans, wizards, acolytes, cultists, assassins, bandits, and on and on. Anyone not a noble is a commoner. That they separate out types of commoners and give them different stat blocks(assassin, bandit, veteran, etc.) means that a militia stat block is right in line with game design. I see no good reason to limit militia to the commoner stat block when so many other commoners have different stat blocks.</p><p></p><p>Edit: I missed this.</p><p></p><p></p><p></p><p>How is almost free beyond the cost for a town? Anyone that can craft a bow can just walk into the forest and cut an appropriate branch for bow making at no cost at all. The material has to be worth half, not how much they pay for it. That free stick is worth half the bow. Bow strings aren't more than a few coppers. A few coppers are what the longbow or shortbow cost to make.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9254121, member: 23751"] You are now arguing on my side. My point, and this is true, is that the game per the guidelines permits situations where militia(not commoners) can threaten a dragon. My point was further that dragons need to be made more powerful to prevent that. Your change to dragons due to what a 5e town of 1000 can do to dragons as written is what I have been arguing for. We are now on the same side! :) As for your argument that the militia are commoners, well so are thugs, veterans, wizards, acolytes, cultists, assassins, bandits, and on and on. Anyone not a noble is a commoner. That they separate out types of commoners and give them different stat blocks(assassin, bandit, veteran, etc.) means that a militia stat block is right in line with game design. I see no good reason to limit militia to the commoner stat block when so many other commoners have different stat blocks. Edit: I missed this. How is almost free beyond the cost for a town? Anyone that can craft a bow can just walk into the forest and cut an appropriate branch for bow making at no cost at all. The material has to be worth half, not how much they pay for it. That free stick is worth half the bow. Bow strings aren't more than a few coppers. A few coppers are what the longbow or shortbow cost to make. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
Top