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Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.
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<blockquote data-quote="Maxperson" data-source="post: 9254374" data-attributes="member: 23751"><p>Aaaand I've already shown how to be a threat with commoners. My point is that militia would be a bit better, because while it's minimal, they do train where commoners don't. </p><p></p><p>It does not require proficiency that they do not have, since commoners by "RAW" have proficiency in any weapon they use per the DM's decision. So by "RAW" they will have it in the scenario. And you have not stated any rule that says that NPCs have to spend even a single gold piece. Not one. You've only shown the PC rules. NPCs do not have to follow PC rules. I can in fact have a baker with +12 skill with baking tools, 5 hit points, +0 to hit in battle, etc. </p><p></p><p>Show me the rule that explicitly says that NPCs have to buy their weapons.</p><p></p><p>There is no proficiency in the commoner entry. None. Not even with clubs. Commoners are proficient by "RAW" with any weapon the deem decides that they are, and equipped with any weapon the DM chooses. Hell, the knight isn't even proficient with his weapons if you are looking at the stat block only.</p><p></p><p>This is also in the NPC section that you are grabbing commoners out of. I already shows you the "RAW" from the beginning of the book on changing weapons and proficiency, but the actual NPC section repeats it.</p><p></p><p>"Armor and Weapon Swaps. You can upgrade or downgrade an NPC's armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC's challenge rating, as explained in the Dungeon Master's Guide."</p><p></p><p>Note that changing the only the damage from 1-4 to 1-6 doesn't alter the challenge rating. It's not enough on its own.</p><p></p><p></p><p>Nope! Those are the rules PCs have to follow, not NPCs. You're the one inventing rules here. Stop inventing rules that NPCs have to conform to PC rules when being created. They don't unless the DM opts into that particular design strategy, which of course means that he's also rolling 4d6-L for the commoners and giving them starting gold since he's creating them like PCs.</p><p></p><p>And yet militia exist in D&D "RAW". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p>Stop inventing fiction. There is no rule anywhere that says you have to buy the materials to make the bow. You can cut it off of a tree for free. The mayor can give you the wood for free. The party rogue can steal it from a supplier for free. There is no rule that says you have to pay. Since you are having difficulties I will quote you the rule.</p><p></p><p>"In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item's selling cost." </p><p></p><p>Not one word there about buying the material. Only that it needs to be WORTH half. That bow stave cut from a tree for free is worth half. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>You're inventing again. There's no good reason to think that they 1) wouldn't have bows available when bows are free to make, or 2) that the local township would have bows on loan to those designated as militia members.</p><p></p><p>It's a quasi military concept. Militias trained for a few days a year and drew from people who had bows to hunt with, which included farmers and others. </p><p></p><p>"RAW" =/= cheating, no matter how many times you repeat the mantra. Nor is using "RAW" circular logic. They do in fact get whatever equipment the DM sees fit to give them, though if you put them in half plate and give them greatswords the significant increase in both damage and AC will raise their challenge rating.</p><p></p><p>Giving them the very logical short bows, which would be free by "RAW" since there is no requirement to pay for materials, is not cheating or circular. </p><p></p><p>Ciao. The only "cheater" or "I win button" user here is you, though. You're the only one inventing rules and requirements that aren't in the game. I'm using "RAW" for everything.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9254374, member: 23751"] Aaaand I've already shown how to be a threat with commoners. My point is that militia would be a bit better, because while it's minimal, they do train where commoners don't. It does not require proficiency that they do not have, since commoners by "RAW" have proficiency in any weapon they use per the DM's decision. So by "RAW" they will have it in the scenario. And you have not stated any rule that says that NPCs have to spend even a single gold piece. Not one. You've only shown the PC rules. NPCs do not have to follow PC rules. I can in fact have a baker with +12 skill with baking tools, 5 hit points, +0 to hit in battle, etc. Show me the rule that explicitly says that NPCs have to buy their weapons. There is no proficiency in the commoner entry. None. Not even with clubs. Commoners are proficient by "RAW" with any weapon the deem decides that they are, and equipped with any weapon the DM chooses. Hell, the knight isn't even proficient with his weapons if you are looking at the stat block only. This is also in the NPC section that you are grabbing commoners out of. I already shows you the "RAW" from the beginning of the book on changing weapons and proficiency, but the actual NPC section repeats it. "Armor and Weapon Swaps. You can upgrade or downgrade an NPC's armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC's challenge rating, as explained in the Dungeon Master's Guide." Note that changing the only the damage from 1-4 to 1-6 doesn't alter the challenge rating. It's not enough on its own. Nope! Those are the rules PCs have to follow, not NPCs. You're the one inventing rules here. Stop inventing rules that NPCs have to conform to PC rules when being created. They don't unless the DM opts into that particular design strategy, which of course means that he's also rolling 4d6-L for the commoners and giving them starting gold since he's creating them like PCs. And yet militia exist in D&D "RAW". :unsure: Stop inventing fiction. There is no rule anywhere that says you have to buy the materials to make the bow. You can cut it off of a tree for free. The mayor can give you the wood for free. The party rogue can steal it from a supplier for free. There is no rule that says you have to pay. Since you are having difficulties I will quote you the rule. "In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item's selling cost." Not one word there about buying the material. Only that it needs to be WORTH half. That bow stave cut from a tree for free is worth half. 🤷♂️ You're inventing again. There's no good reason to think that they 1) wouldn't have bows available when bows are free to make, or 2) that the local township would have bows on loan to those designated as militia members. It's a quasi military concept. Militias trained for a few days a year and drew from people who had bows to hunt with, which included farmers and others. "RAW" =/= cheating, no matter how many times you repeat the mantra. Nor is using "RAW" circular logic. They do in fact get whatever equipment the DM sees fit to give them, though if you put them in half plate and give them greatswords the significant increase in both damage and AC will raise their challenge rating. Giving them the very logical short bows, which would be free by "RAW" since there is no requirement to pay for materials, is not cheating or circular. Ciao. The only "cheater" or "I win button" user here is you, though. You're the only one inventing rules and requirements that aren't in the game. I'm using "RAW" for everything. [/QUOTE]
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