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<blockquote data-quote="pming" data-source="post: 6461377" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> In another thread, someone mentioned <em><span style="color: #333333">"The rogue is supposed to be a top martial damage dealer".</span></em></p><p><em><span style="color: #333333"></span></em></p><p><em><span style="color: #333333"></span></em><span style="color: #333333"> I'm curious as to when this idea started. I'm thinking it started either around the "2.5e" Skills & Powers, or 3e, because when I started playing, the Thief class was absolutely NOT even near the "top damage dealer" except in one specific, not-so-easy-to-get-off situations (re: when he successfully made a Move Silently and Hide in Shadows check from a position where he could actually be able to even attempt that...and then hit with his Backstab).</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"> Thieves, when I started playing the game, had but d4 for HP and the second worse AC in the game...in the thick of combat was <em><strong>not </strong></em>where a thief wanted to be, that's for dang sure! A thief was a good "range" fighter, however. If there was a big bad monster, the fighter would be right up there, the cleric right behind him, then the thief standing next to the magic-user a safe distance away. When did this change?</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">I have other theories as to why some folks think of "rogue = best damage", but for fear of starting a flame war I'll remain silent.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"> How many others out there think the thief should be doing as much or more damage than the fighter?</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">^_^</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Paul L. Ming</span></p></blockquote><p></p>
[QUOTE="pming, post: 6461377, member: 45197"] Hiya. In another thread, someone mentioned [I][COLOR=#333333]"The rogue is supposed to be a top martial damage dealer". [/COLOR][/I][COLOR=#333333] I'm curious as to when this idea started. I'm thinking it started either around the "2.5e" Skills & Powers, or 3e, because when I started playing, the Thief class was absolutely NOT even near the "top damage dealer" except in one specific, not-so-easy-to-get-off situations (re: when he successfully made a Move Silently and Hide in Shadows check from a position where he could actually be able to even attempt that...and then hit with his Backstab). Thieves, when I started playing the game, had but d4 for HP and the second worse AC in the game...in the thick of combat was [I][B]not [/B][/I]where a thief wanted to be, that's for dang sure! A thief was a good "range" fighter, however. If there was a big bad monster, the fighter would be right up there, the cleric right behind him, then the thief standing next to the magic-user a safe distance away. When did this change? I have other theories as to why some folks think of "rogue = best damage", but for fear of starting a flame war I'll remain silent. How many others out there think the thief should be doing as much or more damage than the fighter? ^_^ Paul L. Ming[/COLOR] [/QUOTE]
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