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<blockquote data-quote="guachi" data-source="post: 6461420" data-attributes="member: 6785802"><p>You absolutely must be able to get your sneak attack in. While you can do this solo, it's much more reliable to have an ally within 5 feet of an enemy. In other words, the other melee fighter(s) are the ones enabling most of the rogue's damage.</p><p></p><p>A rogue works well multiclassing with lots of other classes and benefits greatly from any class or feat or ability that grants another attack because one opportunity a round to sneak attack just isn't enough. You can two weapon fight without a feat or fighting style almost as well as you can if you do take the feat or style as most of your damage is sneak attack. You'll have 2 opportunities to get a sneak attack at the expense of no Cunning Action on your bonus action. </p><p></p><p>You can take Crossbow Expert and burn your bonus action shooting a hand crossbow. You can take Sentinel and stay in melee and use your reaction to get a chance at two sneak attacks a round - one on your turn and one on another turn with your Sentinel ability. You can multiclass into any of the melee classes for two attacks and a fighting style (but not with Valor Bard).</p><p></p><p>However, the Rogue, at least a straight Rogue, has some fantastic damage avoidance abilities and you could, in theory, have the three major resistances by level 15 if you took Resilience feat in Constitution. A character who avoids damage left and right is pretty valuable. </p><p></p><p> Rogues are also capable of being great at skills. There are a number of ways to get lots of skills combined with the ability to have a roll no lower than a 10 in all of your proficient skills is fantastic. It's super easy to have 10 or more skills with barely a dent in your damage output.</p></blockquote><p></p>
[QUOTE="guachi, post: 6461420, member: 6785802"] You absolutely must be able to get your sneak attack in. While you can do this solo, it's much more reliable to have an ally within 5 feet of an enemy. In other words, the other melee fighter(s) are the ones enabling most of the rogue's damage. A rogue works well multiclassing with lots of other classes and benefits greatly from any class or feat or ability that grants another attack because one opportunity a round to sneak attack just isn't enough. You can two weapon fight without a feat or fighting style almost as well as you can if you do take the feat or style as most of your damage is sneak attack. You'll have 2 opportunities to get a sneak attack at the expense of no Cunning Action on your bonus action. You can take Crossbow Expert and burn your bonus action shooting a hand crossbow. You can take Sentinel and stay in melee and use your reaction to get a chance at two sneak attacks a round - one on your turn and one on another turn with your Sentinel ability. You can multiclass into any of the melee classes for two attacks and a fighting style (but not with Valor Bard). However, the Rogue, at least a straight Rogue, has some fantastic damage avoidance abilities and you could, in theory, have the three major resistances by level 15 if you took Resilience feat in Constitution. A character who avoids damage left and right is pretty valuable. Rogues are also capable of being great at skills. There are a number of ways to get lots of skills combined with the ability to have a roll no lower than a 10 in all of your proficient skills is fantastic. It's super easy to have 10 or more skills with barely a dent in your damage output. [/QUOTE]
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