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<blockquote data-quote="Celtavian" data-source="post: 6461602" data-attributes="member: 5834"><p>It was about damage. I DMed them. Monsters had nowhere near as many hit points back in the day. So when you're rogue did a sneak attack for 1d6+1 str with a +3 sword, his damage was 35 points. That was often more than half the hit points of a monster you were fighting. Sometimes it would outright kill the monster. Most rogues I knew picked up <em>girdles of giant strength</em>. They did something like 1d6+10+5 sword for 90 points of damage a hit. Completely took out opponents in that first round. Their damage was nuts. Letting the rogue get the first attack was very meaningful. High level rogues were a damn nightmare. If you let them move around too much, they might kill everything in an area by themselves. That's why 3rd edition rogues were such a major disappointment.</p><p></p><p>Look up some old school monsters if you want to see how much damage the rogue did comparatively. It was hard to match a rogue's opening attack.</p><p></p><p>A rogue's combat role in early D&D was to sneak in and kill something quick. Sure, you could run adventures like <em>Tomb of Horrors</em> where they spent most of their time dealing with traps (you had to have one in that module) or design a steal something and get out without being seen module. In their common role, they were the guy that went in and took stuff out before you even entered combat. Martial classes like fighters and barbarians would let them because they knew the rogue hit so hard with that first attack, you often didn't need more.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6461602, member: 5834"] It was about damage. I DMed them. Monsters had nowhere near as many hit points back in the day. So when you're rogue did a sneak attack for 1d6+1 str with a +3 sword, his damage was 35 points. That was often more than half the hit points of a monster you were fighting. Sometimes it would outright kill the monster. Most rogues I knew picked up [I]girdles of giant strength[/I]. They did something like 1d6+10+5 sword for 90 points of damage a hit. Completely took out opponents in that first round. Their damage was nuts. Letting the rogue get the first attack was very meaningful. High level rogues were a damn nightmare. If you let them move around too much, they might kill everything in an area by themselves. That's why 3rd edition rogues were such a major disappointment. Look up some old school monsters if you want to see how much damage the rogue did comparatively. It was hard to match a rogue's opening attack. A rogue's combat role in early D&D was to sneak in and kill something quick. Sure, you could run adventures like [I]Tomb of Horrors[/I] where they spent most of their time dealing with traps (you had to have one in that module) or design a steal something and get out without being seen module. In their common role, they were the guy that went in and took stuff out before you even entered combat. Martial classes like fighters and barbarians would let them because they knew the rogue hit so hard with that first attack, you often didn't need more. [/QUOTE]
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