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<blockquote data-quote="eryndel" data-source="post: 6461655" data-attributes="member: 13120"><p>That's a great ruling, but that certainly wasn't the case at every AD&D table. In some groups I played, you couldn't both Move Silently and Hide in Shadows at the same time. Others you could. Both were supported by the rules in the book. I never played where bonuses were multiplied, but I knew others who argued those rules.</p><p></p><p>I can agree that <em>if</em> you played with a DM that allowed you multiply strength and magic bonuses with backstab, and <em>if</em> you played in a game where the DM was pretty permissive with magic items that you had an awesome strength bonuses (either along with or instead of the fighter getting that gear) and <em>if</em> your DM was pretty easy-going with setting up the conditions to get a backstab that a simple set of % rolls could get you potentially several backstabs in a combat, then yes... in such a game <em>high-level</em> thieves would really shine in the damage dealing. Even still, at low to mid levels I'd rather count on my fighter for damage.</p><p></p><p>To say that AD&D as designed expected the above, is a stretch. I completely believe that in the games you played in and ran, rogues were king. That's just not my experience, and it sounds like it wasn't for others as well.</p></blockquote><p></p>
[QUOTE="eryndel, post: 6461655, member: 13120"] That's a great ruling, but that certainly wasn't the case at every AD&D table. In some groups I played, you couldn't both Move Silently and Hide in Shadows at the same time. Others you could. Both were supported by the rules in the book. I never played where bonuses were multiplied, but I knew others who argued those rules. I can agree that [I]if[/I] you played with a DM that allowed you multiply strength and magic bonuses with backstab, and [I]if[/I] you played in a game where the DM was pretty permissive with magic items that you had an awesome strength bonuses (either along with or instead of the fighter getting that gear) and [I]if[/I] your DM was pretty easy-going with setting up the conditions to get a backstab that a simple set of % rolls could get you potentially several backstabs in a combat, then yes... in such a game [I]high-level[/I] thieves would really shine in the damage dealing. Even still, at low to mid levels I'd rather count on my fighter for damage. To say that AD&D as designed expected the above, is a stretch. I completely believe that in the games you played in and ran, rogues were king. That's just not my experience, and it sounds like it wasn't for others as well. [/QUOTE]
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