Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues & damage...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="txshusker" data-source="post: 6466694" data-attributes="member: 6785841"><p>To the original poster, I think it was 4e - when the rules makers decided to divide combat needs by controller, striker, defender, etc instead of by class. It was in 4e where I think the preferred rogue players used it as a striker. And a striker of any class put out pretty much the same high damage. I mean, sliding every turn to flank while a defender took up the front face meant you got bonuses to hit and damage buffs on basically every turn with a sneak attack. Unlike backstabbing in earlier editions, which could not be used on every combat turn, the striker rogue could put out high damage on every combat round in 4e.</p><p></p><p>In earlier editions, if a thief got a chance to make 2 backstabs in the same combat, that combat was not going well for the players and meant that the MUs and fighter classes were fumbling their turns. If a BS did 1/2 a creature's damage in one round - which it totally could, the other members could normally take that creature down the rest of the way by the time the thief repositioned himself for a second backstab. Certainly the thief could put out some high damage - on a crit backstab... double damage or full damage, depending how you played - but consistent high damage round to round was not the thief's forte.</p></blockquote><p></p>
[QUOTE="txshusker, post: 6466694, member: 6785841"] To the original poster, I think it was 4e - when the rules makers decided to divide combat needs by controller, striker, defender, etc instead of by class. It was in 4e where I think the preferred rogue players used it as a striker. And a striker of any class put out pretty much the same high damage. I mean, sliding every turn to flank while a defender took up the front face meant you got bonuses to hit and damage buffs on basically every turn with a sneak attack. Unlike backstabbing in earlier editions, which could not be used on every combat turn, the striker rogue could put out high damage on every combat round in 4e. In earlier editions, if a thief got a chance to make 2 backstabs in the same combat, that combat was not going well for the players and meant that the MUs and fighter classes were fumbling their turns. If a BS did 1/2 a creature's damage in one round - which it totally could, the other members could normally take that creature down the rest of the way by the time the thief repositioned himself for a second backstab. Certainly the thief could put out some high damage - on a crit backstab... double damage or full damage, depending how you played - but consistent high damage round to round was not the thief's forte. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues & damage...
Top