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<blockquote data-quote="Celebrim" data-source="post: 6469458" data-attributes="member: 4937"><p>1e: Thief matches beats fighter for damage only on rounds when the thief backstabs, which is rare. Otherwise, with much better BAB (1e thief BAB progression matches 3e wizard), and generally harder hitting weapons and higher potential strength, it's all fighter. High level fighter eventually does as much damage each round as the thief would if it backstabbed every round. </p><p></p><p>1.5e: With weapon specialization in the mix, fighter does more damage each round than a thief would if he backstabbed every round. In general, as a thief you are pretty much an all around inferior class compared to anything. At high levels, you literally do nothing well. Your hit points, combat abilities, saving throws, expected damage and even out of combat utility is lower than pretty much any class. (For example, by the time your thief abilities are reliable enough to consider using, your allies now have spells that are even more reliable and convenient.) You are easily out shown in all areas.</p><p></p><p>2e: As 1.5e.</p><p></p><p>3e: The third edition designers working from the template of prior editions try to avoid repeating past mistakes. Rogue is greatly boosted as an attractive class. Sneak attack is much easier to pull off and hits hard, allowing rogues to match or beat fighters for damage. </p><p></p><p>4e: Rogues are specifically called out as 'strikers' with the role of delivering high amounts of damage. This is necessitated by the 4e design principle that called for all classes to have basically equal in combat utility and equal out of combat utility.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6469458, member: 4937"] 1e: Thief matches beats fighter for damage only on rounds when the thief backstabs, which is rare. Otherwise, with much better BAB (1e thief BAB progression matches 3e wizard), and generally harder hitting weapons and higher potential strength, it's all fighter. High level fighter eventually does as much damage each round as the thief would if it backstabbed every round. 1.5e: With weapon specialization in the mix, fighter does more damage each round than a thief would if he backstabbed every round. In general, as a thief you are pretty much an all around inferior class compared to anything. At high levels, you literally do nothing well. Your hit points, combat abilities, saving throws, expected damage and even out of combat utility is lower than pretty much any class. (For example, by the time your thief abilities are reliable enough to consider using, your allies now have spells that are even more reliable and convenient.) You are easily out shown in all areas. 2e: As 1.5e. 3e: The third edition designers working from the template of prior editions try to avoid repeating past mistakes. Rogue is greatly boosted as an attractive class. Sneak attack is much easier to pull off and hits hard, allowing rogues to match or beat fighters for damage. 4e: Rogues are specifically called out as 'strikers' with the role of delivering high amounts of damage. This is necessitated by the 4e design principle that called for all classes to have basically equal in combat utility and equal out of combat utility. [/QUOTE]
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